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Mystery Mansion (Windows)

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Description

An early (late '70s) HP minicomputer text adventure game, this one begins with the player dropped off by a taxi outside the locked gate of an estate containing an eponymous mysterious mansion, at the end of an endless "hideous highway". The grounds are surrounded by dense and difficult-to-navigate (even with the assistance of obligatory magic words) woods. Can the player find a way into the cubic building (three floors of 3x3 rooms), treasure-hunting ensues, as well as solving a murder mystery -- if the player can avoid becoming another victim of the murderer! The clock is always running, and should the player dally, the mansion, along with its treasures, its host of resident NPCs, and the player itself, all are incinerated in a house fire sparked suspiciously (or, dare I say... mysteriously?) at the stroke of midnight.

Screenshots

Mystery Mansion Windows My booty was not enough to save me from an accidental but gory death.  This game keeps metrics on your play!
Mystery Mansion Windows I have company!  I wonder what could have put the little fellow in such a condition...
Mystery Mansion Windows James Garnett's port: Vague hintings of how to interact with a text adventure game, plus starting location.
Mystery Mansion Windows Oh, those cardinal directions

Alternate Titles

  • "Mystery Mansion Adventure" -- Android title

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Trivia

In addition to its inception in Fortran on the HP-1000 and -3000, following conversion of the Fortran-IV source to C it has been, as the programmer says, "known to compile and run" under OpenBSD, Solaris, SunOS, DUNIX, HP-UX as well as the Windows version here documented.

Related Web Sites

Pseudo_Intellectual (44607) added Mystery Mansion (Windows) on Jan 31, 2008
Other platforms contributed by Xoleras (66218) and Pseudo_Intellectual (44607)