DescriptionAn early (late '70s) HP minicomputer text adventure game, this one begins with the player dropped off by a taxi outside the locked gate of an estate containing an eponymous mysterious mansion, at the end of an endless "hideous highway". The grounds are surrounded by dense and difficult-to-navigate (even with the assistance of obligatory magic words) woods. Can the player find a way into the cubic building (three floors of 3x3 rooms), treasure-hunting ensues, as well as solving a murder mystery -- if the player can avoid becoming another victim of the murderer! The clock is always running, and should the player dally, the mansion, along with its treasures, its host of resident NPCs, and the player itself, all are incinerated in a house fire sparked suspiciously (or, dare I say... mysteriously?) at the stroke of midnight.
- "Mystery Mansion Adventure" -- Android title
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TriviaAs with many period games, written in an environment in which gaming was never expected and using tools not optimised for such programs, the original Fortran source is described as being a typical mess of "spaghetti code" of GO TO statements, yielding a source code around 10 thousand lines long!
Related Web Sites
- Bob Sorem's Mystery Mansion page (Includes the readme and free, legal download of his PC port of the game!)
- Mystery Mansion @ Baf's Guide to the IF Archive (Free, legal download of James Garnett's port of the game!)
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