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Mystery Mansion (Windows)

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An early (late '70s) HP minicomputer text adventure game, this one begins with the player dropped off by a taxi outside the locked gate of an estate containing an eponymous mysterious mansion, at the end of an endless "hideous highway". The grounds are surrounded by dense and difficult-to-navigate (even with the assistance of obligatory magic words) woods. Can the player find a way into the cubic building (three floors of 3x3 rooms), treasure-hunting ensues, as well as solving a murder mystery -- if the player can avoid becoming another victim of the murderer! The clock is always running, and should the player dally, the mansion, along with its treasures, its host of resident NPCs, and the player itself, all are incinerated in a house fire sparked suspiciously (or, dare I say... mysteriously?) at the stroke of midnight.


Mystery Mansion Windows Oh, those cardinal directions
Mystery Mansion Windows Bob Sorem's port: Vague hintings of how to interact with a text adventure game, plus starting location.
Mystery Mansion Windows That would do it.  A succinct way of communicating both inventory and life status!  But what I want to know is: does he have any tea?
Mystery Mansion Windows Well, that map is a handy thing -- telling you not only what the exits are but where they go!  Unfortunately, it does not glow in the dark.

Alternate Titles

  • "Mystery Mansion Adventure" -- Android title

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In addition to its inception in Fortran on the HP-1000 and -3000, following conversion of the Fortran-IV source to C it has been, as the programmer says, "known to compile and run" under OpenBSD, Solaris, SunOS, DUNIX, HP-UX as well as the Windows version here documented.

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Pseudo_Intellectual (45140) added Mystery Mansion (Windows) on Jan 31, 2008
Other platforms contributed by Xoleras (66094) and Pseudo_Intellectual (45140)