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SummaryA better Myth
The GoodLike a good sequel, Myth II improves upon the original Myth game. Controls are better including a more useful formation option. Graphics are better. Sound is better.
Taking place 60 years after the original Myth, Myth II once again pits a varied group of mortals against a newly risen undead army. New units include dwarven mortar men and warrior-priests. There are new enemies as well including heavily armored undead knights, fearsome Mauls, and lightning fast Myrkridia. At times the enemy forces seem overwhelming and a good number of levels require intense strategy.
Myth II also excels at level design. Levels are more varied including more defensive missions, some stealth missions, and missions which take place inside buildings. Myth II also uses architecture more, giving you the option to fight from high castle walls. A particularly difficult mission involves storming a beachfront fort echoing the Allied landing at Normandy.
Generally, Myth II presents a greater realization. The world of Myth looks more inhabited with wildlife in the woods and more civilians. The same mission briefing scheme is used and it eloquently references the first game. Myth remains one of the best designed fantasy worlds.
The BadMyth II has some failings found in the original game. It's exceedingly difficult, controls are hard to grasp, and there are some texture problems. Beyond that, it is hard to find fault with this game.