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SummaryProbably a good game but just not for me
The GoodThe game loaded quickly and without fuss. It's bright, it's colourful and the controls are really simple.
There's a market for non-violent games out there and this may just hit the spot because there's no shooting in this game at all. However I didn't try the multiplayer mode and I guess that in there it may be possible to push an opponent off the path - would that be considered an act of violence?
The BadFor me, the worst thing about this game was that I couldn't play it!. After an hour or so I gave up trying to complete the training missions in the academy and consigned this game to the stack of games to be recycled.
This is not my normal type of game and though I had real problems playing this game I really really tried to make it work. The main problem for me was the in-game camera angles and the way they worked with the controls. Say I'm moving the character down a path and I make a right turn. Using the arrow keys I use the up arrow to move the character to the point of the turn and the camera follows. I then turn right with the right arrow key and the camera rotates until its behind the character which means that midway through the turn I have to switch back to the up arrow key again. Putting it in writing like this it doesn't sound like much of a problem but in practice when I'm trying to keep a ball on a twisting path it was very difficult. When taken in conjunction with the way the orb reacts to going up/down hills and with the banked corners and sheer drops I just couldn't get my head or my fingers to react fast enough.
The other problem I had with the camera was that it frequently got lost behind the scenery meaning I could not see or control my character at all.
The Bottom LineThis seems like a playstation game that's accidentally found its way onto the pc.
It reminds me of one of those marble games where the player has to roll a marble around a course. Here the player takes the role of the marble and it was very tricky.
There's a good idea for a game in here and I haven't played enough games of this type to know whether the problem is with the way it's been implemented or whether it's me that is just not up to the job.