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SummaryAn interesting new look at real-time strategy (RTS).
The GoodWhen I first installed and loaded up Myth, I expected the usual RTS fare with better graphics. I got quite a bit more. Myth brings the scale down a bit by taking the rescource management out of the game. This forces you to take better care of your units, because once their gone, you can't get them back. This means that you can't make a ton of cheap units and send them en masse at the enemy. Attrition has to be taken into account. The majority of strategies that I had been using for other RTS games, just did not apply. I enjoyed having to come up with new strategies to take advantage of terrain, troop compostition (both friendlies and enemies), and even formations. Planning becomes a very important part of the game. On the control side, getting accustomed to the camera took a little bit, but its fairly intuitive. The formation buttons also took a while to get memorized. Other than those, and two or three other buttons, the control is pretty much taken care of with the mouse. An in game tutorial also lets you get familiarized with the controls, but is rather short. The graphics and sound were wonderful. I had a few minor graphics glitches, but a few tweaks to my video card and they went away. And there's just something about hearing the dying(?) screams of the undead rather fun.
The BadLike I mentioned above, the controls took some time to get down, and the tutorial, while good, only lasted a short time. There is also no use for a second mouse button, that would have made a few things a little more useful. And while there is the capability to set up groups of units, you have to hit a two button combination to get them back.