MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.
Those soulless are in trouble...
Ewww, its raining thrall bits!
Map of the realm.
Mission briefing (with voice-over).
Zoomed-in view (a close up on dummies used in the tutorial).
In the first mission you'll need to defend a village.
Projectiles (here: arrows) are blocked by trees. This was one of the first real-time strategy games to take physics into consideration.
Don't let the wights close or they will expl....!
Ruins of Covenant.
After-battle report with kill count.
Ambushed by a band of Myrmidons! My troops didn't last long...
Huge sculptures guarding the mountain pass.
No "next objective" markers here. Hint: follow the tracks. Note how you can minimize the interface.
An uneven battle with a hulking Trow.
The maps aren't flat - as shown by this canyon.
This game lets you see a few dozen of your enemies exploding in one second. Plant your mines carefully for a chain reaction.
Often you need to race to a critical choke-point, as only in these places you stand a chance of stopping the endless waves of enemies.
A tomb in the desert. In rare cases you'll find magical objects to aid you.
An epic encounter with a Shade, with obligatory dialogue.
Stay a while and explore games. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
MobyGames™ Copyright © 1999-2014
Blue Flame Labs. All rights reserved.
"You must construct additional pylons."