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92
IGN
It's been six years in coming, but EA has finally delivered the goods. They rewrote their physics engine, spent extra long months tweaking and tuning and testing after the console versions shipped. The extra time has paid off handsomely. EA's NASCAR SimRacing has earned its name, and in doing so, it has finally compelled me to free up the space on my hard drive that Papryus had occupied through years of EA's previous attempts to close the gap. EA has not only closed that gap, but they have exceeded Papyrus' efforts in many significant ways, such as the excellent physics model, featuring "drivable oversteer," third-party extensibility, and just about every option imaginable.
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