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IGN (Feb 16, 2005)
It's been six years in coming, but EA has finally delivered the goods. They rewrote their physics engine, spent extra long months tweaking and tuning and testing after the console versions shipped. The extra time has paid off handsomely. EA's NASCAR SimRacing has earned its name, and in doing so, it has finally compelled me to free up the space on my hard drive that Papryus had occupied through years of EA's previous attempts to close the gap. EA has not only closed that gap, but they have exceeded Papyrus' efforts in many significant ways, such as the excellent physics model, featuring "drivable oversteer," third-party extensibility, and just about every option imaginable.
GameSpy (Feb 17, 2005)
NASCAR SimRacing tries to be the attractive, smart, realistic sim that PC gamers deserve, and in many ways it is. But there's no denying it suffers from some quirks and a few serious flaws. EA's lock on the NASCAR license means gamers are saddled with what they get, for better and for worse. What they get with NASCAR SimRacing isn't quite on par with the old Papyrus games, but it's still a solid and enjoyable racing game.
NASCAR SimRacing is the best- looking, most realistic, most in-depth NASCAR game on the market today. Aside from the put-you-into-the-wail graphics, realistic sound, and authentic driving feel, the game gives you real-world drivers, sponsors, and race teams—it’s authentic right down to the decals on your left fender, If you hear “Papyrus” and think stock cars instead of Egyptians, get happy.