DescriptionIn the middle of the 28th century massive warfare and reckless pollution have brought the life on earth to the brink of extinction. The planet does not offer its last inhabitants more than toxic and radiated wastelands and anything which has not died already turned into an abnormal and horrifying mutation. The remains of humanity have sealed themselves into last bastions of life and technology. Neocron - a city surrounded by massive walls and regulated by the strict laws of the CityAdmin and their Copbots - tries to stay alive in this dying world. Meanwhile, an old enemy rises again: The almost anarchistic Dome of York, Neocron's opponent in the Ceres wars, shows up again. Is a new war inevitable?
Neocron 2 features a large persistent world and massive multiplayer gaming. Divided into two factions, Neocron and Dome of York, and separated by the vast radiated wastelands between the cities, the players try to build a career in one of the many industrial and military organizations. There are various player classes offered, including different types of fighters, PSI powered monks and hackers. The game allows free exploring of the world, NPC missions or engaging in PvP-combat, using an Egoshooter-like interface for gameplay and fighting.
Noteworthy features, amongst others, are the Hacknet (a network similar to the matrix of the pen&paper-game Shadowrun) which allows skilled hackers to travel the whole game-world through a great number of network nodes or attack enemy bases and the usability of driving and flying vehicles in the wastelands.
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Part of the Following Group
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|PC Games (Germany)||Dec 13, 2004||71 out of 100||71|
|Gameswelt||Oct 10, 2004||70 out of 100||70|
|PC Format (UK)||Feb, 2005||68 out of 100||68|
|PC Powerplay||Jan, 2005||67 out of 100||67|
|GameStar (Germany)||Dec, 2004||67 out of 100||67|
|Jeuxvideo.com||Oct 06, 2005||8 out of 20||40|
|Computer and Video Games (CVG)||May 25, 2005||2.4 out of 10||24|
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