User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (15 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (Dec 23, 2004)
I know I have only scratched the surface of the game in the review. There is so much more to Nexus than what meets the eye and with the inclusion of mod tools and the burgeoning MOD communities it looks to have a long life. What it really boils down to is would I recommend this game and the answer is whole heartedly, YES! The game is easily one of the best games of the year and should not be missed.
90 (Mar 29, 2005)
Nexus The Jupiter incident, initialement nommé Imperium Galactica 3 est, vous l’aurez deviné, la suite d’Imperium Galactica 1 et 2. Les deux épisodes précédents, bien que n’étant pas des hits intersidéraux, bénéficiaient du certain succès d’estime, ce qui n‘est pas trop difficile pour un jeu de stratégie spatiale un tant soi peu bien réalisé, tellement ce genre est peu représenté sur nos machines. Alors pourquoi avoir renommé ce jeu ?
88 (Aug 21, 2012)
Nexus: The Jupiter Incident might be 8 years old, but the originality of storyline, beautiful graphics, and exceptional audio make it a great game for any space monkey!
Game Chronicles (May 03, 2005)
Blending a compelling story with a wonderful presentation and some of the most stunning visuals of any PC game to date, Nexus: The Jupiter Incident is high on the list of sleeper hits for 2005. This game snaked its way to the shelves avoiding all detection by our staff until we got the release announcement. Normally when games are released with little or no fanfare somebody is trying to slip one past, but Nexus is a shining star in a sea of mediocrity.
Gameplay (Benelux) (Nov, 2004)
Uit het niets verschijnt er alweer een strategische topper. Nexus heeft genoeg troeven in huis om tussen de grote jongens stand te houden!
86 (Feb 09, 2005)
Nexus: The Jupiter Incident is a fun game for those that like strategy games and love space. It offers very beautiful graphics and great sound effects, a rather predictable storyline and lots of action. In singleplayer that is as there's not much fun going on in multiplay. If you can't get enough of this game you can also start experimenting with the mod-making tools although the possibilities here can't be called extraordinary.
86 (Jan 15, 2005)
Although the road to store shelves was long and painstaking, Nexus came out as a high-quality space strategy game (personally I would call it a Fleet Simulator, but that’s just me), which has no reason to hide in shame when confronted with the Homeworld games. Of course, there is room for improvement and the producers are well aware of that. That’s why they’ve declared in an interview that they are considering the release of an add-on or full on sequel, depending on the success of the game. All I can do is congratulate the producers on a job well done and hope that in the not too distant future I will have the pleasure of leading my fleet to victory in Nexus 2.
85 (Nov 11, 2004)
Ich bin begeistert: Dass sich dieses Spiel nach mehr als zwei Jahren Verspätung und all den Problemen in der Entwicklung so locker an die Genre-Spitze setzen kann, überrascht auf ganzer Linie. Die Skepsis war unbegründet: Nexus sieht erstklassig aus und spielt sich auch so. Wer schon immer mal geträumt hat, Schlachten wie aus Babylon 5 mit taktisch anspruchsvollen Manövern zu beeinflussen, liegt hier richtig. Die Tatsache, dass ich nur wenige Einheiten unter meinem Kommando habe, diese aber zwischen den Einsätzen aufrüsten kann, passt wie maßgeschneidert. Und das Missionsdesign sowie die wendungsreiche Story verdienen ein Extra-Lob. Keine Frage also, wer Weltraum-Strategiespiele mag, der sollte sich Nexus nicht entgehen lassen!
Once you get used to the interface and the special demands of three-dimensional combat, you'll marvel at the futuristic naval conflicts, especially as the campaign mounts to its climactic finale - a battle scene that makes all the earlier challenges worthwhile.
PC Action (Nov 10, 2004)
Als alter Star Trek-Fan liebe ich es, durch die unendlichen Weiten des Alls zu düsen und mir heiße Schlachten mit fiesen Feinden zu liefern. Eine so sanfte Einführung ins Geschehen hätte ich mir übrigens auch bei meinem "ersten Mal" gewünscht. Zwar nervt mich zeitweise das langwierige Geschwätz, das in mir Assoziationen an Malventee-Abende von Selbsthilfegruppen weckt, dafür fesseln die spannende Geschichte, eine grandiose Grafik und das taktische Spielgeschehen. Wer auf Weltraum-Strategie steht, darf sich diesen Titel nicht entgehen lassen.
83 (Nov 25, 2004)
Seit Homeworld 2 hat es nicht mehr so großen Spaß gemacht, mit dem Raumschiff durchs dreidimensionale Weltall zu düsen. Das liegt nicht nur an den großartig in Szene gesetzten Schlachten, bei denen ihr Ruhm und Ehre einheimsen könnt. Mit Nexus: The Jupiter Incident gibt es einfach auch etwas zu erleben, da die spannend erzählte Hintergrundgeschichte um den galaktischen Krieg anders als beim letzten Homeworld-Abstecher von Beginn an fesselt. Die abwechslungsreichen Missionen spornen immer wieder aufs Neue an, das Beste aus eurer kleinen Raumflotte herauszuholen. Kleinere Längen hat das Spiel nur dann, wenn ihr auf dem Weg zu einem Punkt unterwegs seid und mal wenig los ist. Es fehlt außerdem ein Einzelspieler-Modus, bei dem man mal außerhalb der Kampagne von Planet zu Planet fliegen kann. Abgesehen von kleinen Schwächen bei der Geräuschkulisse gibt es sonst erfreulich wenig auszusetzen: Weltraum-Abenteurer sollten daher zugreifen!
Game Shark (Feb 28, 2005)
Yes, the game can sometimes be overwhelmingly challenging and has a few problems, but that doesn’t make it any less of an amazing title. To all gamers who became dangerously aroused every time a capital ship beam cannon fired in Freespace 2: this game is meant for you. I really hope the developers plan to add content and expand on the game universe in the future, because this franchise definitely has potential.
GameSpot (Mar 09, 2005)
Fans of the space game genre haven't had much to cheer about in recent years, but Nexus: The Jupiter Incident is a game that any self-respecting space game fan needs to play. This gem of a space tactics offering is everything that fans of the genre have been waiting for, as it takes gorgeous, next-generation graphical technology and applies it to an exciting game about starship combat, rogue artificial intelligences, galaxy-spanning wormholes, and more.
As much as everyone wanted to be Luke Skywalker, Han Solo or Princess Leia when they grew up (or Darth Vader, if you're sadistic like Joe), there's something to be said about a game that puts you in Admiral Ackbar's command seat. Nexus does just that, and succeeds pretty well. Typically, the kind of moderately hardcore strategy found in Nexus is accompanied by a frustratingly obtuse interface and novel-sized manual. This could be further from the case here - though the control isn't quite as intuitive as that of a Blizzard game, it does an admirable job of allowing you to jump right in and have some fun without requiring a degree in warfare.
PC Games (Germany) (Nov 13, 2004)
Codename: Panzers scheint beim ungarischen Entwicklerteam Mithis mächtig Eindruck hinterlassen zu haben. Denn Nexus: The Jupiter Incident spielt sich wie eine Science-Fiction-Version des Taktik-Hits. Sie steuern eine kleine Flotte von Raumschiffen durch 26 Solo-Missionen und stellen Ihr Geschick in Echtzeit-Gefechten mit diversen außerirdischen Rassen unter Beweis. Exzellent designte Raumschiffe vom kleinen Zerstörer bis zum fetten Schlachtschiff beharken sich mit Lasern, Raketen oder Partikelkanonen, Energieschilde flackern, Explosionen überziehen die Schiffsrümpfe und kleine Jäger schwirren wie Mücken umher - einfach klasse!
IGN (Mar 21, 2005)
A few years back, a special RTS called Homeworld caught my imagination with one of the most engaging stories ever created in video gaming and some serious strategy might. Now whenever a space based strategy title comes out, I have the hope of seeing some of the majesty and loneliness of space revisited in a new forum. Such was the case with Nexus: The Jupiter Incident, a game that has undergone a quite a few changes from it's original incarnation as Imperium Galactica III. What we have here is a space opera that deserves some recognition. It takes a largely tactical slant over resource based games and does well for it. While it has a fair share of problems, it's a title that delivers on some deep tactical gameplay... as long as you can fight your way up that steep learning curve.
Overall however, we're rather taken with Nexus. Its mixture of tactics, mouse-control and combat-orientated gameplay is suitably different from both Homeworld and traditional space-combat games like Freespace, delivering something unique and yet familiar enough to appeal to fans of either game. Which makes an old space buckaroo like me very happy indeed.
80 (May 04, 2005)
Graphically, Nexus is incredible, with highly detailed spaceships, planets, and moons. You can also play Nexus online for some really intense battles.
GamerDad (Nov 08, 2005)
This is definitely not a game for those "select, move and attack" RTS gamers, but for anyone who craves a detailed challenge, this title would be perfect.
Nexus is een indrukwekkend spel. Het is lange tijd stil geweest in de ruimte, en we vermoeden dat deze sim er alvast wat lawaai zal maken. Aanrader!
80 (Nov 08, 2004)
Difficile de noter un titre comme Nexus : The Jupiter Incident. En effet, il rebutera à n'en pas douter certains joueurs qui y verront un jeu ennuyeux et où on ne fait qu'observer ses vaisseaux s'agiter dans le vide spatial. Cependant, il serait dommage de s'arrêter à cela et de ne pas voir les différentes possibilités de personnalisation des vaisseaux et les nombreuses façons d'aborder un combat. Bref, ce jeu est fait pour les hardcore gamers en priorité, ceux qui sont prêts à investir de nombreuses heures pour peaufiner leur stratégie et connaître parfaitement les systèmes des vaisseaux, condition sine qua non pour prendre du plaisir à jouer à ce titre d'une richesse tactique rarement atteinte.
80 (Nov 25, 2004)
The space genre as a whole has suffered a rather large decline in popularity over the last few years and is gradually becoming a rare breed, much like flight-sims before it. And within the threadbare sci-fi milieu, true 3d space-based real-time strategy games are even rarer, with Homeworld 2 being the only game of note in the last few years. So it takes a brave developer to mark their entry into the industry with such a title, in what is now arguably a niche market. So up step Mithis Games and HD Interactive, with Nexus: The Jupiter Incident which, fortunately for them (and us), is rather good.
GamePro (US) (Mar 10, 2005)
Nexus: The Jupiter Conspiracy is a staggeringly beautiful space RTS with an eye for obsessive detail. If you're a fan of Homeworld or Freelancer, make Nexus your next stop.
IC-Games (Dec 20, 2004)
Nexus: The Jupiter Incident isn’t for everybody, since there is just that ‘little something’ missing that would have made this a GREAT game, but so long as you have the system specs to do the game justice it’s certainly one for the Space-Based Strategy fan.
GameStar (Germany) (Nov, 2004)
Ich geb's ja zu: Star Trek und Star Wars mag ich nicht aufgrund der tiefgründigen Handlung, sondern der effektvollen Raumschlachten wegen. Genau hier liegt die Stärke von Nexus: Die sehenswerte Grafik inszeniert die Gefechte so intensiv, dass ich sie stets in der Nahansicht genießen will. Auch der spielerische Anspruch stimmt: Upgrades und Waffen muss ich taktisch klug einsetzen. Klar gibt's Kritik: Öde Alleingänge und fehlende Zeitbeschleunigung bringen Leerlauf in die sonst guten Missionen. Und der Glücksfaktor nervt stellenweise gewaltig.
GameZone (Apr 01, 2005)
Lately there has been a shortage of real-time, deep-space combat games. Brought to the fore during the heyday of classics like Homeworld, this genre has been quiet. That makes the perfect setting for Nexus: The Jupiter Incident to explode onto the stage. Diverse combat options, an engaging single-player campaign and the fun of multiplayer combat make Nexus a solid choice for any fan of the genre.
It looks fantastic, but strategy aficionados may find that there's too much of a puzzle-like aspect to the game's missions.
Joystick (French) (Nov, 2004)
Un titre très plaisant et accrocheur qui offre un spectacle de combats spatiaux très réussis. Le gros problème de Nexus est sa lenteur d'action qui donne l'impression au joueur d'être spectateur plutôt qu'acteur.
Boomtown (Dec 16, 2004)
At its worst, Nexus is painfully ponderous and distantly detached. At its best it’s visually stupendous sci-fi spectacular with depth as well as style. The 2001 of Real Time Strategy if you will.
Worth Playing (Apr 08, 2005)
Prior to receiving Nexus: The Jupiter Incident, I decided to do a little background research. In the process, I turned up that Nexus is what became of the much sidetracked and transformed sequel to Imperium Galactica II, a turn-based space strategy game that I literally played until I wore out one of the discs. Needless to say, I was excited. I kept scrounging around the vast intarweb and found that Nexus, aside from being in space and having big spaceships, had next to nothing in common with Imperium Galactica II. Uh oh. Instead of peerless empire building and conflict, Nexus offers a real-time "tactical fleet simulator." Not what I was hoping for, but the screenshots looked pretty enough, and I decided I would try to give Nexus a fair and open-minded test drive, despite the fact that a little piece of me died with the dashed hopes of a proper sequel to Imperium Galactica II.
70 (UK) (Nov 03, 2004)
It's a good thing, then, that Mithis decided to add the space battling element to Nexus - The Jupiter Incident, since a game focused on looking at nicely rendered asteroids, planets and, er, hard vacuum, wouldn't be very entertaining. Instead, they've delivered a game which is a science fiction fan's wet dream - filled with the aforementioned epic battles, hulking capital ships and what have you, and presented with a sense of dramatic scale that leaves other space strategy games in the moondust.
GameSpy (Mar 04, 2005)
When it comes to simulating space battles, there are really only two ways to go. Developers can try to imitate Star Wars as closely as possible without infringing on a Lucas copyright, or they can go the Star Trek route and create a space-based RTS that simulates battles between slow-moving capital ships bristling with deadly weaponry. Unfortunately for hard-core strategy gamers, titles of the second type are few and far between (the Starfleet Command and Homeworld series being the most high-profile examples). It's these strategy junkies that will get the most out of Mithis' Nexus: The Jupiter Incident, a deep and engaging space battle simulator. Unfortunately for the rest of us, certain glaring flaws and a deadly slow gameplay pace will send us back to our X-Wings in a hurry.
G4 TV: X-Play (Mar 07, 2005)
Nexus plays like a great game that misses the mark almost every step of the way. It’s slick, complex, and ambitious. But the potential here is never realized. We bet that once upon a time Nexus was going to be much bigger and deeper. But for whatever reason, the game they boxed up is a dull and linear little strategy game.