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The movie during the ending credits is quite funny, reminds me of Pixar humor. The controls are pretty simple but the camera angling can be awkward at times. The graphics are dated by today's standards but are some of the best I've seen in Christian games. They have pretty much maxed out the Genesis 3D engine. The scenery and levels are pretty good. Some of the maps are linear and others you can get lost in. There are lots of hidden secrets so keep pushing on walls to find them! The musical score is well done and it very much added to the game. My favorite tracks are in the Japanese Fortress and the Scottish Castle. You can listen to the music here! The sound effects are good as well. There is no multiplayer so the only replay ability is to adjust the difficulty level and start again. For $30 this is a good game, if not a little short, as long as it runs on your system. I would highly recommend this game to anyone seeking a good Christian title.
Absolute Games ( (Oct 25, 2001)
Ominous Horizons не силен в роли шутера от первого лица, и до адвенчуры ему далековато. Разработчики даже не попытались приложить куда-нибудь свои знания и умения после релиза Catechumen. Нынешнее творение N'Lightning — суть то же самое с легкими декоративными изменениями. Прошел год, а они пытаются обеспечить свое безбедное существование, продавая новое название.
7Wolf Magazine (Nov 16, 2001)
Звуковое оформление неплохое. Придираться к звуку незачем - он отражает все, что происходит в игре, хотя и жидковат. Подводя итог вышесказанному, сложно сказать, на кого ориентировались разработчики. Плаха готова, топор наточен, услуги палача оплачены. Rest in peace, мужественный паладин...
GameSpy (Oct, 2001)
There's has to be an upside to this, right? Well, the music is halfway decent. A few of the enemies encountered throughout the game are creative (although most are devoid of AI and some are downright annoying), and in the end, it could be a lot worse. As a commercial game, though, Ominous Horizons is about as fun as being forced to go to confession once an hour. The idea behind a game is to be entertaining, even if there's a message to be sent. Sadly, the game is not entertaining and the message is so trite that it's quickly forgotten.
Gamezilla (Oct 22, 2001)
Even though the game takes a spiritual, low-violence angle in the first-person shooter category, it fails to be more than briefly entertaining. The graphics, while 3D-rendered, don't hold a candle to games designed five years ago without 3D effects. Add to this the linear maps, uninspired gameplay, poor AI and item placement, and a somewhat weak and boring plotline and you've pretty much summed up the Ominous Horizons experience. I cannot in good conscience recommend this game to anyone, even with the suggested price tag of $29.95. If you really want to play this game, try downloading the demo from their site; it'll give you a much better view of what I'm talking about without having to invest your hard-earned money.
It’s a nice lineup of baddies. but Ominous Horizons’ good intentions are undone by a third-rate 3D engine (think Might and Magic VI) that pauses to load textures. The game is also far too dark at times, even with the gamma settings maxed. As for the gameplay, you get the garden-variety dodge and circle-strafing you’ve done dozens of times before in other, better shooters. You can download better fan mods. Ominous Horizons is aimed at a niche market, and that market isn’t first-person shooter fans. Christian soldiers should look for better ways to sharpen their FPS skills.