DescriptionThe Operational Art of War (TOAW), Volume II is a combined simulation and scenario editor covering military campaigns over the 1956-2000 period.
Your forces are not just a collection of icons on a map, differing primarily in graphic representation or a shallow set of numerical strengths. While you can play this game at that level, your armies are actually very complex organizations made up of individual vehicles, weapons, or squads. The troops who man your weapons may range from elite vetrans to green conscript recruits who can improve their performance with experience. They need food and fuel and ammunition, and they get tired if you push them too hard. They will not usually fight to the last drop of binary blood, and they generally do not perform to their best potential if they have to coordinate with unfamiliar forces. If you ask them to do something complicated, they might not do it in a quite the way you expect. In short, they act just a little bit like real troops.
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- "TOAW2" -- Common Abbreviation
- "The Operational Art of War II: Batailles Modernes 1956-2000" -- French title
Part of the Following Groups
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|PC Gamer||Aug, 1999||93 out of 100||93|
|Gaming Entertainment Monthly||Jul 31, 1999||92 out of 100||92|
|Computer Gaming World (CGW)||Sep, 1999||70|
|All Game Guide||1999||70|
|Power Play||Jun, 1999||70 out of 100||70|
|PC Player (Germany)||Jul, 1999||66 out of 100||66|
|Adrenaline Vault, The (AVault)||Sep 16, 1999||60|
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TriviaThe title "Operational Art of War" is based on a Soviet era military term meaning essentially, "the theory and practice of army level combat".
Related Web Sites
- Norm Koger's Operational Art of War, Volume II Page (Maintained by the developer of the game.)
- Official website (Description, Requirements, Patch.)