Description
Painkiller is a "bullet hell" first-person shooter with a gothic storyline and frantic gameplay.
Players are cast as Daniel Garner, a regular guy who gets killed in a horrific car crash while taking his wife out for her birthday. She, being the saintly woman she is, gets admitted to Heaven. Daniel, due to his shady past, does not. He finds himself in Purgatory -- a place somewhere between Heaven and Hell. It isn't long before Daniel is recruited by his "caseworker for the dead" to fight the minions of Hell. Lucifer is plotting to overthrow Heaven, and is using Purgatory as a staging ground. The offer is simple: stop Lucifer's armies and earn Daniel's heavenly reward.
Alternate Titles
- "恐惧杀手" -- Chinese spelling (simplified)
- "PK" -- Abbreviated title
- "Painkiller: Крещеный Кровью" -- Russian spelling
- "Painkiller: Verega Ristitud" -- Estonian title
Part of the Following Groups
User Reviews
The Press Says
| GameZone |
Apr 07, 2004 |
8.6 out of 10 |
86 |
| Armchair Empire, The |
Apr 25, 2004 |
8.5 out of 10 |
85 |
| Gameinatrix |
May 26, 2004 |
B+ |
83 |
| Game Informer Magazine |
Jun, 2004 |
8.25 out of 10 |
82 |
| Withingames |
Apr 30, 2004 |
4 out of 5 |
80 |
| ActionTrip |
Apr 14, 2004 |
79 out of 100 |
79 |
| Gamekult |
Apr 08, 2004 |
7 out of 10 |
70 |
| IGN |
Apr 12, 2004 |
7 out of 10 |
70 |
| Joystick (French) |
May, 2004 |
7 out of 10 |
70 |
| Fragland.net |
Sep 02, 2004 |
61 out of 100 |
61 |
Forums
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Trivia
Painkiller is one of the few games I know that doesn't force real-time rendering for it's video display. Usually whenever a game or program has a graphic load that exceeds the hardware's performance it starts to "skip" the rendering of certain frames in order to mantain the timing of the animations as intended. This results in the familiar "frame-skipping" or "jumping" that we known so well.
Another alternative to this problem is to forget about trying to mantain real-time animation and draw every frame at the speed the hardware can manage, however this is hardly used for videogames and usually only appears as an option on 3D rendering programs. The reason for this can be seen on Painkiller and that's because if you play it on a machine that's below the reccomended specs, the game will be actually easier to play! As whenever the cpu load gets too high (which starts to happen when many enemies appear) the game goes into slo-mo!
This entry to the MobyGames database was contributed by
Brian Gladman (208) on Apr 21, 2004.