is a "bullet hell" first-person shooter with a gothic storyline and frantic gameplay.
Players are cast as Daniel Garner, a regular guy who gets killed in a horrific car crash while taking his wife out for her birthday. She, being the saintly woman she is, gets admitted to Heaven. Daniel, due to his shady past, does not. He finds himself in Purgatory -- a place somewhere between Heaven and Hell. It isn't long before Daniel is recruited by his "caseworker for the dead" to fight the minions of Hell. Lucifer is plotting to overthrow Heaven, and is using Purgatory as a staging ground. The offer is simple: stop Lucifer's armies and earn Daniel's heavenly reward.
- "恐惧杀手" -- Chinese spelling (simplified)
- "PK" -- Abbreviated title
- "Painkiller: Крещеный Кровью" -- Russian spelling
- "Painkiller: Verega Ristitud" -- Estonian title
Part of the Following Groups
The Press Says
|Computer Gaming World (CGW)
||Apr 21, 2004
||87 out of 100
||Apr 07, 2004
||8.6 out of 10
|Armchair Empire, The
||Apr 25, 2004
||8.5 out of 10
||Apr 05, 2004
||17 out of 20
||Jan 03, 2005
||8.2 out of 10
||May 06, 2004
||8 out of 10
||Apr 28, 2004
||75 out of 100
||69 out of 100
There are currently no topics for this game.
On October 14, 2004, the CPL
(Cyberathlete Professional League) announced that Painkiller
was chosen as the official game for their $1,000,000 CPL World Tour. The competition maps are designed by Todd Rose
, Richard Heath
and Russel Meakim
from Ritual Entertainment
A month later, on November 20, 2004, the CPL announced that they had cut a deal with Dreamcatcher Interactive
that gives them worldwide rights for the use of multiplayer Painkiller
in any online or live tournament with cash or merchandise prizes.
In the German version, blood was re-colored green and enemies don't burst.
In January 2004, four months prior to the release, a hefty multi-player alpha build was leaked to the internet. Dreamcatcher was unable to trace the source and could only warn fans that the leak was not representative for the final game.
The latest patches (1.61 and higher) adds new graphic features, such as the Bloom effect and more resolutions. Two more weapons are also added, an SMG with a Flame Thrower and another gun similar to the shotgun and Stake Gun.
Daniel Garner, the hero of Painkiller
, was originally envisioned and prototyped as slick, gun-toting Latin American with a wardrobe reminiscent of Miami Vice, before being reinvented as a the tough and troubled everyman he is in the final game.
is one of the few games that doesn't force real-time rendering for it's video display. Usually whenever a game or program has a graphic load that exceeds the hardware's performance it starts to "skip" the rendering of certain frames in order to maintain the timing of the animations as intended. This results in the familiar "frame-skipping" or "jumping" that we known so well.
Another alternative to this problem is to forget about trying to maintain real-time animation and draw every frame at the speed the hardware can manage, however this is hardly used for videogames and usually only appears as an option on 3D rendering programs. The reason for this can be seen on Painkiller
and that's because if you play it on a machine that's below the recommended specs, the game will be actually easier to play. As whenever the CPU load gets too high (which starts to happen when many enemies appear) the game goes into slo-mo.
Information also contributed by
Scott Monster and
- Computer Games Magazine
- March 2005 - #3 Game of the Year 2004
- Computer Gaming World
- March 2005 (Issue #249) – Single-Player Shooter of the Year
- March 2005 (Issue #249) – Best Weapon of the Year (for The Painkiller)
- PC Gamer
This entry to the MobyGames database was contributed by Brian Gladman (208)
on Apr 21, 2004.