Dreamcatcher |
| Executive and Line Producer | Robert Stevenson |
| VP Marketing | Marshall Zwicker |
| International Brand Manager | Brian Gladman |
| Marketing Director (EMEA) | Simon Vivien |
| Marketing Manager Germany | Christian Streil |
| Product Manager France | Julien Levy, John Gordon |
| Product Manager UK | Melissa Savage (Mindscape Ltd) |
| Product Manager Spain | Jose María Hernández (VirginPlay SA) |
| Product Manager Italy | Manuel Fontanella (Atari) |
| Marketing Coordinator (EMEA) | Frédérique Barkoff |
| Marketing Creative Director | Desmond Oku |
| Illustrations | Greg Banning, Russell Challenger, Maciek Kuciara |
| Marketing Artistic Director | Odile Mousseau (Europe), James Meecham |
| Graphist | Hervé Daigmorte (Europe) |
| International Communication Director | Tiphaine Locqueneux-Bianchi |
| PR Coordinator | Tara Reed |
| PR Manager (France) | Nicolas Swiatek |
| PR Assistant (Europe) | Maryline Perrier |
| Script | David Ellis |
| Manual | David Ellis |
| Manual Layout | Edward Hatim |
| Additional Production | Mike Adams |
| Localization Production | Yann Tisseyre |
| Voice Casting and Directing | Ginny McSwain |
| Additional Voice Directing | Robert Stevenson |
| Voice Talent | Cam Clarke (Daniel), Jim Cummings (Alastor), Vanessa Marshall (Eve) |
| Soundelux DMG Producer | Chip Beaman |
| Engineer and Dialogue Editorial | Elliot Anders |
| Assistant Engineer | Tim Farrell, Joe Moeller |
| Voice Over Asset Manager | Sara Huddleston |
| QA Manager | Mike Adams |
| QA Leads | Adrian Miller, Chris Nesbitt |
| Testers (Functional) | Dan Dawang, Chris Elliott, Anthony Finelli, Ryan Gavel, Vasso T. Kontoulis, Daniel Torreblanca |
| Testers (Enzyme Compatibility) | Guy Demers, Darren Keenan, Kayven Meager, Fred Plante |
| Additional Testing | Chantal Mauro, Krystal Moon |
| Manufacturing Manager (EMEA) | Bastien Lepetit |
| Website | Jeremy Bell, Barry Lachapelle |
| Dreamcatcher, President and CEO | Richard Wah Kan |
| Dreamcatcher, COO | Olivier Pierre |
| Legal Affairs | François Breuillier (Europe), Leslie Rosenthal |
People Can Fly |
| Studio Lead | Adrian Chmielarz |
| Project Lead | Andrzej Poznanski |
| Lead Programmer | Bartek Sokolowski |
| Lead Character Design and Animation | Michal Kosieradzki |
| 3D Engine and Animation System Programming | Bart Sekura, Klaudiusz Zych |
| Game Play and Logic Programming | Marek Galach, Michal Trepka |
| Weapons and Additional Game Play | Bartek Sokolowski |
| AI Programming | Marek Galach |
| Multiplayer Programming | Krystian Galaj, Bartek Sokolowski |
| Physics and Havoc Integration | Krystian Galaj |
| Editors and Scripting System Programming | Bartek Sokolowski |
| Sound Programming | Krystian Galaj |
| User Interface and Input Programming | Michal Trepka |
| Pathfinding and Occlusion | Krystian Galaj |
| Game Design | Michaz Sadowski, Michal Kosieradzki, Adrian Chmielarz, Andrzej Poznanski, Michał Nowak |
| Level Design and Modeling | Wojciech Madry, Tomasz Strzalkowski, Kamil Bilczyński |
| Additional Level Design and Modeling | Michaz Sadowski, Michał Nowak |
| Additional Character Design | Slawek Latos |
| Character Animation | Krzysztof Falinski, Paweł Ruszkiewicz |
| Weapon Design and Modeling | Paweł Ruszkiewicz |
| Havok Objects | Wojciech Madry, Michał Nowak, Wojciech Pazdur |
| Character Texture Artists | Paweł Ruszkiewicz, Krzysztof Falinski, Slawek Latos |
| Level Texture Artists | Robert Wilinski, Wojciech Pazdur, Tomasz Strzalkowski, Kamil Bilczyński |
| Lighting | Sebastian Woldanski, Arkadiusz Rekita, Tomasz Strzalkowski, Wojciech Madry, Andrzej Poznanski |
| HUD and GUI Artist | Robert Wilinski |
| Particles and Special FX Art | Michal Kosieradzki, Paweł Ruszkiewicz |
| Game Environment Technical Director | Wojciech Madry |
| Maya MEL API and Script Programming TD | Sebastian Woldanski |
| 2D Art | Maciek Kuciara |
| Sound Design | Adam Skorupa (Scorpik) |
| Music and Acoustic Sets | Adam Skorupa (Scorpik) |
| Ambient Sound and Music | Marcin Czartynski (Cedyn) |
| Battle Music | Patryk Gegniewicz (Revisq), Dominik Popinski (LpD) |
| Music Performance | Aleksander Grochocki (Biomech - guitar), Michal Loranc (Xaay - guitar) |
| Music Producing | Marcin Czartynski (Cedyn) |
| People Can Fly Business Affairs | Adrian Chmielarz |
Digital Amigos |
| Project Leader / Additional Art | Krzysztof Rudź |
| Lead Artist / Art Director | Adam Torczynski |
| Lead Character Animator | Hubert J. Daniel |
| Lead 3D Modeler / Environment Artist | Bartek Opatowiecki |
| Rigger / Character Animator | Grzegorz Kukuś |
| Character Animators | Grzegorz Kukuś, Bartek Opatowiecki, Krzysztof Rudź |
| Character Artist / Concept Artist | Wieslaw Malek |
| Texture Art | Marcin Czuprynski, Andrzej Rudz |
| Texture Artist / Matte Painter | Michal Kaleniecki |
| Matte Painting | Artur Szatalowicz |
| Modeling | Arkadiusz Jurcyn |
| Storyboards | Rafal Maslyk (Maslo) |
| Post Production / VFX | Adam Torczynski |
| Sound and Music Composition | Jacek Opielka, Café Ole |
| Technical Support | Tomek Michalak (GOLEM) |
| Motion Capture Performers | Hubert J. Daniel (Daniel - demons), Karolina Poryzala (Eve) |
| Motion Capture | MOTEK BV ‑ body, ARTEM DIGITAL ‑ facial |
| ARTEM DIGITAL Staff | Richard Dikstra, Nick Doff, Richard Hince, Mike Humphreys |
Special Thanks And Other |
| DreamCatcher Special Thanks | Bobbi Jo Anderson, Sabine Berekoven, Paul Brack, Hervé Daigmorte, Scott Foster, Keith Galocy, Angel Munoz, Helen Myers, Thomas Neveu, Jay Powell, Elias Slater, Mark Smith, Mark Ward |
| And with extra special thanks to | Blowfish, Maniax, Outs, W4rh0g, And the rest of the pkeuro.com community |
| People Can Fly Special Thanks | Vernon Chiang (ATI), Philipp Gerasimov (nVidia), Rev Lebaredian (nVidia), Guy Grenier (nVidia) |
| Digital Amigos Special Thanks | Andrzej Gora, Jonathan Hughes, Leokadia Opatowiecka, Wojciech Opatowiecki, Darek Poryzala, Grazyna Poryzala, Robert Poryzala, Bozena Torczynska (Slonex), Max Torczynski (Gingi), Bartek Zaboklicki, Greetengs to Bodo, Ulineq, Henio |
| Havok.com (tm) | Copyright 1999-2001 Telekinesis Research Limited |
| 1997-2004 Bink and Miles Sound System By | RAD Game Tools Inc. |
| Lua language designed and implemented at | Tecgraf - PUC-Rio in Brazil |
| Lua language designed and implemented by | Roberto Ierusalimschy, Waldemar Celes, Luiz Henrique de Figueiredo |
| Zlib | Jean-loup Gailly, Mark Adler |
| Voice Over Recording, Directing and Editing provided by | Soundelux Design Music Group |
| FreeType | The FreeType Project - www.freetype.org |