Painkiller: Black - Limited Edition DVD Credits

DREAMCATCHER

Executive and Line ProducerRobert Stevenson
VP MarketingMarshall Zwicker
Product ManagersByron Gaum, Brian Gladman
Marketing Director (EMEA)Simon Vivien
Marketing Manager GermanyChristian Steril
Product Manager (EMEA)John Gordon
Product Manager UKMelissa Savage (Mindscape Ltd.)
Product Manager SpainJose María Hernández (VirginPlay SA)
Product Manager ItalyManuel Fontanella (Atari)
Marketing Coordinator (EMEA)Frédérique Barkoff
IllustrationsGreg Banning, Russell Challenger, Maciek Kuciara
Marketing Artistic DirectorOdile Mousseau (Europe)
GraphistHervé Daigmorte (Europe)
PR Manager (France)Nicolas Swiatek
PR Manager (Europe)Maryline Perrier
ScriptDavid Ellis
ManualDavid Ellis
Manual LayoutEdward Hatim
Additional ProductionMike Adams
Localization ProductionYann Tisseyre
Voice Casting and DirectingGinny McSwain
Additional Voice DirectingRobert Stevenson
Voice TalentCam Clarke (Daniel), Jim Cummings (Alastor), John Cygan (Sammael), Lex Lang (Lucifer), Vanessa Marshall (Catherine and Eve), James Kevin Ward (Asmodeus)
Soundelux DMG ProducerWilliam Beaman, Amanda Wyatt
Engineer and Dialogue EditorialElliot Anders
Assistant EngineerJoe Moeller, Tim Farrell
Voice Over Asset ManagerSara Huddleston
QA ManagerMike Adams
QA LeadsAdrian Miller, Chris Nesbitt, Mike Mitres
Testers (Functional)Dan Dawang, Chris Elliot, Anthony Finelli, Ryan Gavel, Vasso T. Kontoulis, Daniel Torreblanca, Matthew Dickson, Aldo Fazzari, Kory Lauzon, Yohany Lee, Chris Nesbitt, Shing Pang
Testers (Enzyme Compatibility)Guy Demers, Darren Keenan, Kayven Meager, Fred Plante
Additional TestingChantal Mauro, Krystal Moon, Joel Dreschler, Jeremy Norel
Manufacturing Manager (EMEA)Bastien Lepetit
WebsiteJeremy Bell, Barry Lachapelle
DreamCatcher, President and CEORichard Wah Kan
DreamCatcher, COOOlivier Pierre
Legal AffairsFrançois Breuillier (Europe), Leslie Rosenthal

PEOPLE CAN FLY

Studio LeadAdrian Chmielarz
Project LeadAndrzej Poznanski
Lead ProgrammerBartek Sokolowski
Lead Character Design and AnimationMichal Kosieradzki
3D Engine and Animation System ProgrammingBart Sekura, Klaudiusz Zych
Game Play and Logic ProgrammingMarek Gałach, Michal Trepka
Weapons and Additional Game PlayBartek Sokolowski
AI ProgrammingMarek Gałach
Multiplayer ProgrammingKrystian Galaj, Bartek Sokolowski
Physics and Havok IntegrationKrystian Galaj
Editors and Scripting System ProgrammingBartek Sokolowski
Sound ProgrammingKrystian Galaj
User Interface and Input ProgrammingMichal Trepka
Pathfinding & OcclusionKrystian Galaj
Game DesignMichał Sadowski, Michal Kosieradzki, Adrian Chmielarz, Andrzej Poznanski, Michał Nowak
Level Design and ModelingWojciech Madry, Tomasz Strzalkowski, Kamil Bilczyński
Additional Level Design and ModelingMichał Sadowski, Michał Nowak
additional Character DesignSławomir Latos
Character AnimationKrzysztof Faliński, Paweł Ruszkiewicz
Weapon Design and ModelingPaweł Ruszkiewicz
Havok ObjectsMichał Nowak, Wojciech Pazdur, Wojciech Madry
Character Texture ArtistsPaweł Ruszkiewicz, Krzysztof Faliński, Sławomir Latos
Level Texture ArtistsRobert Wilinski, Wojciech Pazdur, Tomasz Strzalkowski, Kamil Bilczyński
LightingSebastian Woldanski, Arkadiusz Rekita, Tomasz Strzalkowski, Wojciech Madry, Andrzej Poznanski
HUD and GUI ArtistRobert Wilinski
Particles and Special FX ArtMichal Kosieradzki, Paweł Ruszkiewicz
Game Environmental Technical DirectorWojciech Madry
Maya MEL API and Script Programming TDSebastian Woldanski
2D ArtMaciek Kuciara
Sound DesignAdam Skorupa
Music and Acoustic SetsAdam Skorupa
Ambient Sound and MusicMarcin Czartyński
Battle MusicPatryk Gegniewicz, Dominik Popinski
Music PerformanceAleksander Grochocki (Guitar), Michal Loranc (Guitar)
Music ProducingMarcin Czartyński
People Can Fly Business AffairsAdrian Chmielarz

DIGITAL AMIGOS

Project Leader / Additional ArtKrzysztof Rudź
Lead Artist / Art DirectorAdam Torczynski
Lead Character AnimatorHubert J. Daniel, Andrzej Zawada
Lead 3D Modeler / Environment ArtistBartek Opatowiecki
Rigger / Character AnimatorGrzegorz Kukuś
Character AnimatorsGrzegorz Kukuś, Bartek Opatowiecki, Krzysztof Rudź, Łukasz Muszyński, Arek Zawada, Tamara Zawada
Character Artist / Concept ArtistWiesław Małek, Szymon Kaszuba
Texture ArtMarcin Czuprynski, Andrzej Rudź, Arkadiusz Jurcyn, Jarek Kwasniak
Texture Artist / Matte PainterMichał Kaleniecki
Matte PaintingArtur M. Szatalowicz, Jarek Kwasniak
ModelingArkadiusz Jurcyn
StoryboardsRafal Maslyk, Karolina Poryzala
Post Production / VFXAdam Torczynski
Sound and Music CompositionJacek Opielka, Café Ole, Marcin Czartyński
Title AnimationJanusz Budzyn
Technical SupportTomek Michalak
Motion Capture PerformersHubert J. Daniel (Daniel and Demons), Karolina Poryzala (Eve)
Motion CaptureMOTEK BV, ARTEM DIGITAL
ARTEM DIGITAL StaffRichard Dikstra, Nick Doff, Richard Hince, Mike Humphreys

SPECIAL THANKS and OTHER

DreamCatcher Special ThanksBobbi Jo Anderson, Sabine Berekoven, Paul Brack, Scott Foster, Keith Galocy, Angel Munoz, Helen Myers, Thomas Neveu, Jay Powell, Mark Smith, Mark Ward
DreamCatcher Extra Special ThanksBlowfish, Maniax, Outs, W4rh0g, and the rest of the pkeuro.com community
People Can Fly Special ThanksVernon Chiang (ATI), Philipp Gerasimov (nVidia), Rev Lebaredian (nVidia), Guy Grenier (nVidia)
Digital Amigos Special ThanksAndrzej Gora, Jonathan Hughes, Leokadia Opatowiecka, Wojciech Opatowiecki, Darek Poryzala, Grazyna Poryzala, Robert Poryzala, Bozena Torczynska, Max Torczynski, Bartek Zaboklicki, , Ulineq, and Henrio 
3rd Party SoftwareHavok.com ™ © Copyright 1999-2001 Telekinesis Research Limited, © 1997-2004 Bink and Miles Sound System by RAD Game Tools Inc.
The Lua language is designed and implemented at Tecgraf, PUCRio in Brazil by the team:Roberto Ierusalimschy, Waldermar Celes, Luiz Henrique de Figueiredo
ZLibJean-loup Gailly, Mark Adler
Voice Over REcording, Directing and Editorial Provided bySoundelux Design Music Group
FreeTypePortions of this software are copyright © 1996-2002 The FreeType Project All rights reserved

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Jean-loup Gailly, 165 other games
Mark Adler, 165 other games
James Kevin Ward, 156 other games
William Beaman, 133 other games
Cam Clarke, 116 other games
Robert Stevenson, 110 other games
Jim Cummings, 105 other games
Vanessa Marshall, 104 other games
Marshall Zwicker, 88 other games
Lex Lang, 87 other games
Amanda Wyatt, 87 other games
Richard Wah Kan, 78 other games
Dan Dawang, 76 other games
Adam Skorupa, 69 other games
Mike Adams, 66 other games
Russell Challenger, 54 other games
Elliot Anders, 54 other games
Olivier Pierre, 52 other games
Byron Gaum, 49 other games
Vasso T. Kontoulis, 49 other games
Ginny McSwain, 46 other games
John Cygan, 46 other games
Leslie Rosenthal, 43 other games
Chris Nesbitt, 42 other games
Odile Mousseau, 42 other games

Collaborations

People who have worked on this game have also collaborated on the creation of the following games:

Painkiller: Battle Out of Hell, a group of 124 people
Painkiller, a group of 116 people
Painkiller: Hell Wars, a group of 85 people
Painkiller: Hell & Damnation, a group of 73 people
Dungeon Lords, a group of 36 people
Dungeon Lords (Collector's Edition), a group of 36 people
Cold War, a group of 25 people
NecroVisioN, a group of 24 people
Domination, a group of 23 people
Return to Mysterious Island, a group of 22 people
Aura: Fate of the Ages, a group of 21 people
Besieger, a group of 21 people
Agatha Christie: And Then There Were None, a group of 21 people
NecroVisioN: Lost Company, a group of 21 people
Arx Fatalis, a group of 20 people
SuperPower 2, a group of 19 people
Atlantis: Evolution, a group of 19 people
The Egyptian Prophecy, a group of 18 people
Sentinel: Descendants in Time, a group of 18 people
Curse of Atlantis: Thorgal's Quest, a group of 17 people
Jack the Ripper, a group of 17 people
Crystal Key II: The Far Realm, a group of 17 people
Broken Sword: The Sleeping Dragon, a group of 17 people
Gore: Ultimate Soldier, a group of 16 people
Traitors Gate 2: Cypher, a group of 16 people

Credits for this game were contributed by Depeche Mike (17177)