Paper Sorcerer Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.

User Reviews

Short linear dungeon crawler with own visual style and heavy emphasis on fighting. Jo ST (23484) 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars

Our Users Say



Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Digitally Downloaded (Jan 31, 2014)
The only time that Paper Sorcerer betrays its indie roots is with the soundtrack, which nearly made my ears bleed. Given how easy it was to turn off, however, I'm not going to complain about it, because in the broader picture, this game is genuinely good fun, and a true retro rush for people that grew up with classic RPGs.
78
Shoost (Apr 23, 2014)
In conclusion, Paper Sorcerer represents a strong creative vision in many areas of development, from art style to writing. Its flaws will be irrelevant to players truly dedicated to classic turn-based, first-person dungeon crawls, such as the Wizardry series by Sir-Tech Software, Inc. Its strengths are worth study by any developer making a dungeon-crawl.
70
Everyeye.it (Feb 04, 2014)
Paper Sorcerer è un atto d'amore verso i dungeon crawler ed un omaggio a tutti i videogiocatori che ricordano con nostalgia i grandi classici d'un genere che, sino a pochi anni fa, si riteneva defunto. Il titolo di Jesse Gallagher non riesce però a trovare una sua specifica identità rispetto ai modelli a cui attinge. Le semplificazioni sul piano del level design e le rigide restrizioni imposte alla crescita dei personaggi potrebbero, inoltre, infastidire i veterani dei vecchi dungeon crawler, abituati a meccaniche decisamente più ostiche e profonde.
70
4Players.de (Jan 29, 2014)
Billige Zeichnungen, kaum Animationen, Monster als Wolken. Paper Sorcerer kann auch weder mit dem vertrackten Dungeonflair eines Legend of Grimrock noch mit der komplexen Gruppentaktik eines Etrian Odyssey mithalten. Von epischer Story ganz zu schweigen! Warum komme ich dann trotzdem nicht von diesem Spiel los? Vielleicht, weil es als Dungeon-Crawler eine Nische in der Beschränkung auf das Wesentliche findet: erkunden, kämpfen, rätseln, aufrüsten. Vielleicht, weil es mich augenzwinkernd in die 80er zurückbeamt. Je länger ich spiele, desto mehr schätze ich die verborgenen Stärken dieses verschrobenen Abenteuers. Das Artdesign lockt mit surrealen Winkeln, der Spielfluss profitiert von kompakten Verliesen, die Neugier wird von verschlossenen Türen und Geheimgängen befeuert. Glückwunsch an Jesse Gallagher, dem eine letztlich zu monotone, aber stilistisch markante Hommage an Klassiker wie Wizardry und Dungeon Master gelungen ist.