Passage Reviews (Windows)

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Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.4
Overall User Score (13 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
GameHippo.com (Nov 04, 2009)
Passage is an Art-Game. It is more like viewing a painting or listening to Bach than, say, mindlessly pwning zombies with a shotgun. For those who are looking for a burst of adrenaline, it is advised that you stay away from this game. For everyone else, sit down for 5 minutes and be prepared to reflect upon your own life.
80
Hrej! (Mar 10, 2008)
Je velice ošemetné hodnotit titul, který dohrajete za pár minut a který vlastně není ani úplně hrou. Přesto si dle mého Passage zasluhuje alespoň sedm bodů za jedinečný zážitek, který geniálně jednoduchým způsobem vystihuje některá specifika lidského života. Nebudu se zde dále rozepisovat do všech detailů - hraní Passage může každému nabídnout zcela odlišnou zkušenost, záleží na tom, kterých detailů si všimnete a jakým způsobem si je vyložíte. Přehlídnutím tohoto titulu byste ale udělali obrovskou chybu.
80
To call Passage a game would do it a disservice. It’s more of a metaphor for life; a meditation on the human condition. The maze-like environment represents the paths that stretch before us. Some lead to dead ends, other to riches, and still more tease us with treasures that forever remain out of reach. We may or may not find a wife in the maze, and if we do take a partner then many of the game’s narrower paths will become inaccessible. As the game progresses we accumulate points, but, as all games end in death, it becomes clear that these points are meaningless. What does it matter how much wealth one has when one dies? It is both enlightening and depressing. Most of all, though, it is proof that interactive media is capable of delivering a profound and poetic message.
70
Softonic (2007)
With its low res-graphics may not be the most detailed game, but that doesn't stop the emotional power of Passage. By forming a relationship you must make a true trade-off, as in life. But if you want the benefits of a relationship, you must be prepared to put up with its inconveniences.