There are no reviews for this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (12 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Passage is an Art-Game. It is more like viewing a painting or listening to Bach than, say, mindlessly pwning zombies with a shotgun. For those who are looking for a burst of adrenaline, it is advised that you stay away from this game. For everyone else, sit down for 5 minutes and be prepared to reflect upon your own life.
Common Sense Media
To call Passage a game would do it a disservice. It’s more of a metaphor for life; a meditation on the human condition. The maze-like environment represents the paths that stretch before us. Some lead to dead ends, other to riches, and still more tease us with treasures that forever remain out of reach. We may or may not find a wife in the maze, and if we do take a partner then many of the game’s narrower paths will become inaccessible. As the game progresses we accumulate points, but, as all games end in death, it becomes clear that these points are meaningless. What does it matter how much wealth one has when one dies? It is both enlightening and depressing. Most of all, though, it is proof that interactive media is capable of delivering a profound and poetic message.