The Path Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Not for everyone, but will appeal to story-driven Adventure gamers thud (94) 4 Stars4 Stars4 Stars4 Stars4 Stars
Couldn't have said that better Pixelspeech (1006) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.3
Overall User Score (20 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Mar 23, 2009)
The Path shows promising signs that gaming is starting to grow up. By leaving so much open to interpretation in the mind of the player, rather than graphically doling out sex and violence for the lowest common denominator, The Path shows a maturity that belies its roots in a child’s fairy tale. The question remains, is The Path art? Buy the game and form your own opinion.
GameFocus (Apr 20, 2009)
This review does not tell you much about the game because if I started talking about it I would spoil the experience for you. Unlike all other reviews (at least so far) where you can talk about key features or experiences if I did that it would be wrong. What I can say is that The Path is an experience of exploration and emotion. You should enjoy the game in small doses and not rush your way through because it is a slow experience but a wildly artistic one.
Make no mistake, this is a mature title, but not in the traditional sense of gore, profanity and sex that permeates throughout the industry’s definition of the term. The Path tackles themes that will no doubt leave players uneasy but it is precisely these themes that make the moments in the game more horrific than any monster closet could ever hope to. Is this game art? Just like the fate of the 6 sisters, it is up to you to draw your own conclusions.
The A.V. Club (Apr 27, 2009)
Game-wise, the only challenge lies in slowly combing the woods for new scenes and memories. The discoveries are worth the effort. While the game’s themes of rebellion and rule-breaking are clear, the details of each girl’s fate are intriguingly abstract. And they’re supported by an aesthetic that starts off creepy and turns truly horrific by the time the player reaches Grandmother’s House.
88 (Mar 31, 2009)
Вывод каждый должен сделать для себя сам. Такие игры либо обожают, либо ненавидят. Если же вы готовы к экспериментам и новым открытиям… зашторьте окна, оденьте наушники. И в добрый Путь.
85 (Apr 20, 2010)
»Der Weg - oder der Pfad - ist das Ziel«, sagen Tale of Tales über ihr Spiel und treffen den Nagel auf den Kopf. Denn wenn ich anderswo durch die mal sehr weiten, mal sehr schmalen Gänge eines Ereignis-Supermarktes gescheucht werde, damit ich an der Kasse erfahre, was rauskommt, verirre ich mich mit The Path in einem weitläufigen Museum. Ich verliere mich in der Deutung ebenso einfacher wie eindrucksvoller Gemälde und Skulpturen und denke gar nicht daran, den Ausgang zu suchen. Dabei stehen die ungewöhnlichen künstlerischen Mittel gar nicht im Vordergrund - dies hier ist weder technisches noch spielmechanisches Meisterwerk. Vielleicht ist es sogar zu wenig interaktiv, um mich endgültig in die Haut der kleinen Mädchen schlüpfen zu lassen. The Path packt dafür Themen an, von der die pubertierende Spielewelt sonst nichts wissen will. Es ist ein Spiel, das diese Themen ebenso Furcht einflößend wie liebevoll und unheimlich fesselnd einfängt. Es ist ein Spiel, das an der Seele rüttelt.
Girl Gamers UK (May 10, 2010)
Well, the game has problems, lots of problems. Whether those problems are designed to build atmosphere is a matter for the player to decide. They do not make the game unplayable, just less enjoyable. It could also be said that the game is not really fun. But, should you go into the game with an imagination or not, this game is likely to leave it’s mark on you.Like marmite, you will either love it or hate it, there is no middle ground. Tale of Tales have tried something different here, and should be applauded for doing so.
Het is moeilijk om een categorie te plakken op deze game, het heeft af en toe iets horror-achtigs, dan weer iets naiefs, dan weer op het randje van psychologisch-filosofisch. Het is een absolute aanrader voor wie eens iets anders durft te proberen en daar het geduld voor heeft. Die krijgt namelijk tonnen sfeer en een game dat je je over jaren nog altijd als de dag van gisteren zal herinneren.
81 (Apr 16, 2009)
The Path ist wie Donnie Darko: Beim ersten anschauen (durchspielen) hat man nicht die geringste Ahnung, was einem der Film (das Spiel) eigentlich mitteilen möchte. Ja, man leitet die Mädchen durch den Wald. Ja, der Erfahrung ist skurril und regt zum Nachdenken an. Ja, in das Spiel ist offensichtlich eine Menge Schweiß und Herzblut der Entwickler geflossen. Aber: Nein, The Path schafft es nicht so recht dem Spieler die von Tale of Tales angepeilte Atmosphäre zu vermitteln. Dafür besitzt es leider nicht genug gruseligen Charme. Trotzdem ist es jeden eurer Cents wert, erst recht für seine atemberaubend ungewöhnliche Darstellung. Sein größter Pluspunkt ist gleichzeitig vielleicht auch sein Ruin: The Path will den Spieler die Geschichte erfinden lassen. Wenn ihr euch an diesen Gedanken gewöhnen könnt, dann holt es euch.
GameSpot (Aug 13, 2009)
You've probably never played anything quite like The Path, and if you value (or question) the literary merit of the game medium, it will inspire and stimulate you. You may not be one of those people; if you crave narrative clarity, distinct conclusions, and high levels of interaction from the games you play, you should proceed cautiously. But like a cragged tree featured in one of The Path's astonishing images, The Path is a work of frightening and exceptional beauty that will take root in your psyche as long as you're willing to nurture its growth.
80 (Apr 24, 2009)
Si llegados hasta aquí, lees esto con una mezcla de revulsiva intriga y desconcertante expectación, enhorabuena, seguramente seas el público objetivo del juego y te alegre saber que tal vez Tale of Tales sea independiente, pero ha conseguido vender su juego en el ubicuo Steam al razonable precio de 7’90 euros, conscientes de su peculiar producto. Si has venido directamente a leer las conclusiones y la nota y frunces un poco el ceño al ver las premisas que ofrece, tal vez debas descontar tres o cuatro puntos de la nota que aquí ves. Ahora, peor para ti.
There is no gaming this game. Throw out your preconceptions, lay aside your bag of tricks. Everything you know is useless. A blockbuster this is not.
80 (Apr 01, 2009)
Noter un tel titre n'a pas vraiment de sens : tout juste pouvons-nous vous indiquer que The Path vous réserve une expérience forte. Cette adaptation du conte du Petit Chaperon Rouge remplit finalement parfaitement son office : il nous met en garde de ne pas céder au loup qui attend à l'écart de notre propre chemin.
80 (Mar 23, 2009)
The Path is geen game, het is kunst. En ook nog eens behoorlijk goede kunst, zover wij dat kunnen beoordelen. Sta je daarvoor open, probeer het dan zeker uit en trek zelf je conclusies.
HonestGamers (Mar 12, 2009)
As a concept, The Path is a brave attempt at something more poignant within the medium. As a game, it's a collection of excellent yet slightly incomplete ideas. As a talking point, it provides more ground for intelligent game-related discussion than anything else is likely to encourage this year. So let's talk about it. And let's keep making more games like this.
Absolute Games ( (Apr 26, 2009)
Увы, The Path — не игра в привычном понимании. Мы можем часами гулять по заповедным тропинкам и не обнаружить ни объекта, ни субъекта, с которыми удалось бы хоть что-нибудь сотворить. Поначалу, когда шепоты, скрипы, вязкое дыхание за спиной еще воспринимаются остро, нам страшно и, вместе с тем, интересно. Затем «атрибутика ужаса» надоедает, подступает скука…
For many years, analysts have discussed whether video games can ever become art. While I typically see them more as pieces of entertainment, The Path cleverly takes away what constitutes a game and may have proven that theory true.
GamingXP (Apr 17, 2009)
Zwar ist „The Path“ mit nichts zu vergleichen, das derzeit auf dem Markt herumgeistert, aber das ist keinesfalls nachteilig zu betrachten. Mit diesem wirklich gelungenen Experiment im Bereich interaktiver Selbstfindung zeigen „Tale of Tales“, dass man in der festgefahrenen Branche durchaus noch Neues schaffen kann. Der enorme Hintergrund dieses Titels, der Sie zweifelsohne in viele Stunden schärfsten Nachdenkens manövrieren wird, ist schwer zu durchschauen und nur durch die eigene Phantasie überhaupt zu vervollständigen. Sollten Sie also keine Angst vor selbstständigem Agieren in Videospielen haben, dann kann ich Ihnen „The Path“ nur wärmstens empfehlen
GameZone (Mar 31, 2009)
The Path represents a prime paradox in the world of games. It is simple to play, but incredibly deep in its execution. It’s mystical, often perplexing, and more disturbing than pleasant. Think of it as an interactive fairy tale, and you’ll find it much less stupefying and maybe even a bit marvelous.
IGN (Mar 24, 2009)
The Path incorporates some challenging ideas though refuses to draw any clear conclusions. If you're someone who requires concrete answers, you're not going to be happy with Tale of Tales' effort. Coming up with interpretations of what's going on in this twisted game world is up to you, and that's the main reason to play. There's little actual gameplay to speak of aside from controlling the girls from third and first-person perspectives and picking things up. There's not much in terms of a cohesive story either, so if you're hoping for some easily digestible narrative, you're going to be disappointed. It's an open structure that's meant to be explored and experienced instead of 'beaten.' Is it worth picking up? Is there wisdom in a forest? One thing's for sure, regardless of whether you love or hate The Path, you won't forget it.
Thunderbolt Games (Oct 19, 2009)
There are other issues that could deserve a mention (like the game’s occasionally-buggy programming, and its unshakable feeling of “aren’t we special” pretention that underlies some of its most frustrating design choices) but it all starts to miss the point. Everything comes down to is this: no matter how frustrating it can be to play, The Path is still worth every penny, just for the sheer uniqueness of it all. While it lacks polish, and it’s rarely anything like fun, it is something that fearlessly goes where most other games have never even considered treading; experimental games like this are so thin on the ground they’re worth supporting every time they pop up, just to see what the next one will be like. If you don’t like The Path, then you only spent ten dollars. And if you do like it, then it could well be one of your favorite games of the year.
Gameplay (Benelux) (Apr 29, 2009)
The Path is niet voor iedereen weggelegd, maar is een mooi stukje kunst voor de liefhebber.
AceGamez (2009)
Whichever way you look at it, The Path is a phenomenal experience that has already generated huge amounts of debate over its adult content on message boards and forums. A lot of the discomfort can come straight down to the fact that the unsettling loss of innocence only happens when you, the gamer, decide to ignore the advice of the game and actively seek it out. As a reviewer I can quell the discomfort by stating that I had to experience everything it had to offer - but for others, The Path has succeeded if it makes you question your own role in the girl's fate. And if it's achieved that then it's succeeded in becoming art, even if the crucial gaming element still eludes it somewhat.
DarkZero (Apr 01, 2009)
In the end, The Path still has you wandering aimlessly through a forest, with random events being your only real motivation to travel from one point to the next. Selecting whether you play as the depressed emo girl or the teenage slut might add some replayability, but only if you enjoy the game’s generally sluggish and strange presentation. If it sounds like your cup of tea, you need only shell out ten dollars to walk The Path.
70 (UK) (Apr 06, 2009)
In our corner of the world, the thing with close-to-pure art-games... well, they're all pretty much free and buried away on the internet. The Path is on one of the biggest game distribution systems in the world, for a reasonable yet "proper" price, and still does what it does. Its existence is a statement of belief that, like any other media, there's a small niche of people who are happy to actually pay for this kind of cultural material. That's who the Path is for. And if you're one of them, The Path is probably worth it. If you're not, really, run for your bloody life.
Ultimately, The Path may be a game which is more to be appreciated than enjoyed. It leaves you with questions to think about more than it gives you a desire to run through it repeatedly.
Bit-Tech (Mar 22, 2009)
The Path is a wonderful game and, if I had my way, then I’d give it an Excellence award and nothing else because trying to assign a numerical score to this is almost like trying to rate a painting in the Tate Gallery on the same system. Unfortunately, the others tell me I can’t do that and they’re right. We can’t make exceptions. The Path is a brilliant game, but it’ll divide and frustrate most audiences and because of that we really can’t recommend it to anyone. Except you.
Let the Path be known as an experience, not a game. If Tale of Tales was going for the whole “games as art” argument, then they’ve got a decent attempt here. In the areas of horror and action, though, I’d have to disagree wholeheartedly. Still, for $10, there’s some consideration to be given. If you’re on the fence, there is a demo available that will give you a decent idea of what’s in store.