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SummaryBest let down of the year.
The GoodThere was a lot going on in this game that the horror genre and adventure genre have needed for a long time.
First off this game gave the adventure genre of games the much needed face lift it has so long deserved. By using a first person perspective and a unique control scheme Penumbra succeeds where games like Clocktower and Resident Evil failed by reworking the genre to include action that you can not find in your typical scripted adventure game without either making the games controls difficult or jumping genres.
Second the game succeeds in creating an actual horror atmosphere by limiting you in such a way that you cannot simply run in with guns blazing, because lets face it, it's just not scary when you can shoot the monster in the face with a rocket launcher. The feeling of being isolated and trapped also played a huge factor in the atmosphere, because there were many times I wondered the claustrophobia inducing corridors of the mine with complete paranoia at what might be awaiting me around the next corner.
The BadPenumbra failed to deliver. There simply was not enough diversity in the monsters and after a while spiders and dogs are just annoying rather than scary. Also I feel they might have went a bit to overboard with the lack of combat, because I found it next to impossible to kill anything at all. If it's going to be that hard why have weapons at all?