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60
GameZebo (Dec 12, 2008)
Pictureka! Museum Mayhem incorporates some clever and original ideas, like using descriptions instead of object lists, and using cards with different values to advance the game. These strengths, however, aren't able to counter the various weaknesses, like monotonous items and lists, and a bland background which never changes. There is a lot of potential, but the sheer repetition makes it tough to play for very long. It would be nice to see some of the same game concepts applied to a game with more interesting backgrounds and a much larger set of objects.