User review spotlight: Carmageddon (DOS). Released in 1997.
The game opens with this view of the jungle
Just admiring the view during the game's prologue
Our protagonist can be quite blunt
The main settlement of the starting world
You can take different approaches to missions
There's a market
Worshipping a floating cube in the middle of the desert
A little farm on the edge of the world
A high-tech tribal village
The buggy: a very convenient tool to traverse the big desert
The inventory. It's possible to pick up some quite bizarre objects
Your ship's AI
Ancient Greek ruins?
A meta-joke at the slightly repetitive character models
Some nice art at the space bar
RPG perks - very similar to Xenus II
The star map. Choose a star system, then choose a planet
Navigating the spaceship. In front is a hostile space station and a planet
Landing on one of the plot-related planets
It says "army food". Err... thank you sir, I'm not hungry
Someone has put a cute interstellar animal in a cage
Oh wow, look at this. This birdie looks like he means business!
Visiting an exotic planet - let's ready an exotic weapon! A weapon that is... err... looking at me
It's always interesting to learn about different civilizations. For a moment I thought I'd just blow the whole place up with this EMP grenade
Ahh, swimming in the river, an automatic weapon in my hands, enjoying the freedom...
Beautiful sunset, blaster, and the corpse of a dog beast at my feet - what else do you need in life?
I decided to take a break from the story and visit the post-apocalyptic planet of Yarent...
...only to be ambushed by raiders who were looking for something in these city ruins
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