Prince of Persia
Feb 08, 2009
The only positive thing about this game is its beauty. Both sound and graphics looks like a peaceful painting (a sonorous painting, I guess) to relax into. But the gameplay has suffered a dead wound with respect to Sands of Time trilogy, with the obvious and despicable goal to please the most casual gamers. The saddest thing is that an option to level difficulty is a very easy to implement tool, to please both hardcore and casual gamers, but developers keep doing it wrong most of the times, if they even implement it.
18 out of 24 people found this review helpful
Jan 21, 2009
Mobygames has been cybersquatted
I have this theory: Ubisoft thought that by strapping "Prince of Persia" on their newest platformer they would assure a large, eager fanbase right off the bat for it; a safety cushion for sales, if you will. After all, it was a game about a guy with a saracen sword who runs along walls, right? Prince of Persia fans would buy in no problem. Why wouldn't they?
23 out of 24 people found this review helpful