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||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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Princess Isabella: A Witch's Curse is a little strange (one of the items I had to find was a "twisted neck") and seems to have something against snakes (the game considers them "evil"), but its healthy variety of well-crafted puzzles and hidden object searches make for a challenging and creative fairy tale. The game's ending hints at a possible sequel; here's hoping we get to see another chapter of this story.
Graphically, Princess Isabella: A Witch's Curse is a very nice looking with some stunning graphics. Add in a mythical type soundtrack and everything comes together nicely. The voice acting suits the premise as well, although generally it's quite forced and contrived that at times made me giggle. But in the end, I really enjoyed this game and proves that hidden object games can still challenge and offer players something different than the stock standard formula.