|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.7|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.8|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.7|
|Overall MobyScore (14 votes)||3.4|
here for more information about MobyRank.
Being April Fool’s Day, it’s usually tradition to write up a complete joke. I decided to do something different – do a serious write-up of a complete joke. Progress Quest isn’t really a game, per se. But yet, I’ve gotten more entertainment out of it than out of quite a few games I’ve played for Netjak. It’s not a joke for everyone, but certainly anyone who is willing to let their imaginations run wild or just likes laughing at MMORPGs can certainly get a chuckle out of this. And if nothing else, isn’t a game there to be entertaining? Despite being completely non-interactive, Progress Quest manages this better than many “real” games.
Progress Quest was designed to be an RPG that would make progress with or without the player. All of the so-called boring parts were eliminated. Fighting is automatic, selling to shops is automatic, quests are automatic, and everything else is automatic too. The primary difference between Progress Quest and StatBuilder is that Progress Quest doesn't make you push buttons and actually keeps track of stats, equipment, and money realisticly.