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Raven Software | | Project Lead | Eric C. Biessman | | Art Lead | Kevin Long | | Animation Lead | Kevin Long | | Design Lead | Jim Hughes | | Programming Leads | Rick Johnson, Jeff Newquist | | Audio Leads | Zachary Quarles, Kevin Schilder | | Studio Head | Brian Raffel | | Director of Product Development | Michael Crowns | | Line Producer | Rosalie Kofsky | | Assistant Art Lead | Fred R. Hooper | | Art | Djordje Cakovan, Derrick Hammond, Kim A. Lathrop, Caryn Law, Simon Paul Mills, Nichol Norman, Isaac Owens, Kurt Richards, Paul Richards, Arnie Swekel, Andrew Trabbold, Matt Vainio | | Additional Art | Les Dorscheid, Mark A. Nelson, Tara Rueping, Jeff Unay, Creat Studio | | Assistant Animation Lead | Michael Pleva | | Animation | Michael Egnew, David Gulisano, Nick Maggiore | | Additional Animation | Robert Gee, Kimberly Sanchez, Jarrod Showers, Ryan Watson | | Cinematic Consultant | Dan Hay | | Level Design | Kenneth Banks, Matt Breit, Roger Cordes, Robert Bettenberg, Chad Bordwell, Ford Dye, Mike Majernik, Scott McNutt, Corey Peters, Michael Renner, Andrew Weldon, Patrick Williams | | Programming | Aaron Bahr, Gretchen Carlson, Bryan Dube, Jeff Dischler, David Dynerman, Mike Ekberg, Michael Chang Gummelt, Dwight Luetscher, James Monroe, Nathan Rausch, Aurelio Reis, Allison Salmon, John Scott, Jim Shepard, James Singer, Anthony Whitaker, Marcus Whitlock | | Additional Programming | Ste Cork, Keith Fuller, Gil Gribb, Steve Houchard, Ryan Hummer, Chuck Nicholson, Christopher Reed, Kerry Sergent | | Motion Capture Lead | Bobby Duncanson | | Motion Capture | Jerry Ashworth | | Additional Motion Capture | Jeff Degenhardt, Nicholas Stevenson | | Writer | Robert Love | | Internal Quality Assurance | Ryan Jackson, Jason Robinson | | Special Thanks | Raven Spouses and Significant Others, Shaun Absher, Jason Chappell, Nick Choles, Rick Dimond, Ben Geisler, Joe Koberstein, Nathan McKenzie, Jason Smith, Everyone at Raven, Carlo Vogelsang (Creative Labs), Splash Damage | id Software | | Executive Producer | Tim Willits | | Sound Design | Christian Antkow | | Programming | Jan Paul van Waveren, Timothee Besset, Robert A. Duffy | | Design | Mal Blackwell, Jerry Keehan | | Quake II Xbox Programming | Brian Harris | | Art | Kenneth Scott | Published by Activision | | Executive Producer | Graham Fuchs | | Producer | Doug Pearson | | Associate Producers | Glenn Ige, Kekoa Lee-Creel | | Production Coordinators | Eain Bankins, Daniel Taylor | | VP North American Studios | Mark Lamia | | Global Brand Manager | Tabitha Hayes | | Associate Brand Manager | Ed Lin | | VP of Marketing | Dusty Welch | | PR Manager | Michael Mantarro | | Publicist | MacLean Marshall | | Jr. Publicist | Megan Korns Russell | | Senior Manager | Edward Clune | | Installer Programmer | Kimberly Carrasco | | Project Leads | Matthew Nelson | | Localizations | Vincent Fennel, Jeffry Moxley | | Senior Project Leads | Glenn Vistante | | QA Senior Manager | Marilena Morini | | Localizations Manager | Adam Hartsfield | Test Team | | Floor Lead | Vince Sinatra | | Localizations | Tom Chua | | Single Player Coordinator | Soukha Phimpasouk | | Testers | Pedro Aguilar, Ray Avila, Rommel Brigaudit, Jeff Burda, Jarrod Catlett, Travis Catlett, Nikiyah Clemmons, Randy Coffman, John DeShazer, John Donikian, Brandon Gilbrech, Jakub Graniczka, Jeff Grant, Bryant Hunter, Brian Jackson, Francis Jimenez, David Lee, Luis Levy, Ian MacIntyre, Allan Manangan, Josh Martin, Josh Maxman, Tomer Mor, Chris Morrell, Christopher Neal, Chris Osberg, Naomi Palermo, Kimberly Park, Christof Pearson, Bharathram Pitchumani, Alfredo Plascencia, Christopher Puente, Manuel Rojas, Jason Sa, Dan Saffron, Eric Stanzione, Michael Salwet, Steffen Schlachtenhaufen, Chad Schmidt, Todd Swerdloff, Steve Theantanoo, Keith Weber, Charlie Wang, Nicholas Westfield, Marc Williams, Walter Williams, Gus Amador, Ivan Cornejo, Nick Drossos, Don Johnson, Timothy Linderman, Rick Lucha, Nelson Ngo, Chris Norman, Juan A. Noyola, Mark Vazquez, Justin Walker | | External Test Coordinator | Chad Siedhoff | | Sr. Manager, Code Release Group | Tim Vanlaw | | Lead, Code Release Group | Jefrey Sedivy | | A very special thanks to | The Activision Visioneers | Activision UK | | Senior VP | Tricia Bertero | | VP UK, Emerging Markets & European Markets | Roger Walkden | | UK Marketing Director | R. Scott Morrison | | Marketing Manager | Tim Woodley | | Brand Manager | Gary Sims | | Senior Localisation Manager | Tamsin Lucas | | Senior Localisation Project Manager | Mark Nutt | | Localisation Project Manager | Corinne Callois | | Creative Services Manager | Jackie Sutton | | Creative Services Co-ordinator | Nathalie Clarke | | Head of European Corporate Communications | Tim Ponting | | European Operations Manager | Heather Clarke | | Production Planners | Victoria Fisher, Lynne Moss | Other | | Quake 4 theme produced by | Chris Vrenna | | Quake 4 theme composed by | Clint Walsh | | Voiceover | Peter Stormare (Strauss), Charles Napier (Harper), Michael Gannon (Voss), Dave Earnest (Rhodes), Khary Payton (Bidwell/Announcer), Danny Cooksey (Anderson), André Sogliuzzo (Cortez), Dimitriy Dyachenko (Sledge), Greg Eagles (Morris), Kat Cressida (Computer/Pilot VO), Phil LaMarr (Marine), Steven Jay Blum (Marine), Wally Wingert (Marine), Andre Ware (Marine) | | Casting and Voice Direction | Margaret Tang, Womb Music | | Voiceover Recording, Editing and Post | Rik W. Schaffer, Womb Music | | Packaging Design | Hamagami Carroll Associates | | Manual Layout | Ignited Minds LLC | | Uses BINK Video by | RAD Game Tools Inc. | | Uses Miles Sound System by | RAD Game Tools Inc. | | Miles 3D Realistic Sound Experience (RSX) by | Intel Corporation, RAD Game Tools Inc. |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Tim Vanlaw, 170 other games Marilena Morini, 157 other games Steven Jay Blum, 136 other games Adam Hartsfield, 119 other games Edward Clune, 98 other games Glenn Vistante, 87 other games André Sogliuzzo, 86 other games Chad Siedhoff, 74 other games Heather Clarke, 65 other games Paul Richards, 65 other games Mark Lamia, 63 other games Tricia Bertero, 62 other games Lynne Moss, 61 other games Dusty Welch, 60 other games Margaret Tang, 60 other games Rik W. Schaffer, 58 other games Victoria Fisher, 57 other games Jackie Sutton, 57 other games Wally Wingert, 56 other games Tamsin Lucas, 54 other games Mark Nutt, 53 other games Francis Jimenez, 50 other games Jefrey Sedivy, 49 other games Phil LaMarr, 48 other games Roger Walkden, 42 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Wolfenstein, a group of 85 people Marvel Ultimate Alliance, a group of 59 people DOOM³, a group of 52 people DOOM³ (Limited Collector's Edition), a group of 50 people Marvel Ultimate Alliance (Special Edition), a group of 49 people Star Wars: Jedi Knight - Jedi Academy, a group of 47 people X-Men: Legends II - Rise of Apocalypse, a group of 47 people DOOM³: Resurrection of Evil, a group of 45 people X-Men: Legends, a group of 45 people X-Men Origins: Wolverine (Uncaged Edition), a group of 42 people Enemy Territory: Quake Wars, a group of 41 people Star Wars: Jedi Knight II - Jedi Outcast, a group of 40 people Call of Duty 2, a group of 40 people Soldier of Fortune II: Double Helix, a group of 40 people Star Trek: Voyager - Elite Force, a group of 35 people Call of Duty 3, a group of 33 people Vampire: The Masquerade - Bloodlines, a group of 31 people Call of Duty, a group of 30 people Ultimate Spider-Man, a group of 29 people GUN, a group of 29 people Call of Duty 2 (Collector's Edition), a group of 29 people Star Trek: Elite Force II, a group of 28 people Soldier of Fortune, a group of 28 people Call of Duty 2: Big Red One (Collector's Edition), a group of 28 people Soldier of Fortune (Gold Edition), a group of 26 people
Credits for this game were contributed by Sciere (123374) and Corn Popper (66202) |
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