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Overall, Ravaged has delivered on the donations of its contributors as a Kickstarter project and has turned out to be a somewhat flawed, but still an adequately fun game at the same time. We can only hope that unreleased, Kickstarter funded games can live up to standard which Ravaged has set for them.
Ravaged didn't help itself with its $25 price tag, either. It's not an unreasonable cost by any means, but with a growing number of strong free-to-play shooter options and Valve doing the Valve thing by charging $15 for Counter-Strike: Global Offensive, Ravaged seems slightly overpriced by comparison -- especially without bots to give it value when no one else is playing. It likely wouldn't be a dealbreaker if I were able to quickly scan server lists and find matches with an adequate number of players on the modes and maps Ravaged does so well. Sadly, without much of a community, the bright spots of this promising game will likely never live up to their potential.
Le destin de Ravaged est de sombrer rapidement dans l'oubli. C'est triste, mais c'est pourtant vrai. Titre sans réelle originalité, sans traits distinctifs particuliers et sans feeling, le pauvre se paie en plus des serveurs quasi déserts dont on se doute qu'ils ne se rempliront pas de sitôt.