Red Faction: Armageddon Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (8 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100 (Jun 11, 2011)
I recommend Red Faction: Armageddon quite highly. It does miracles graphically, the game play is awesome and it lends itself to being a maliciously creative player in combat. It gets high marks for all this and proving that you can make an over the shoulder view shooter title that isn’t slow or clunky. That, in and of itself, is a freaking accomplishment worthy of song and praise. Now, I am going to boot it up even though I just beat it and play through again. Why you ask? Because blowing stuff up with Singularities is an activity that does not depreciate with time. Boosh.
GamingExcellence (Jun 04, 2011)
Honestly if not for some minor complaints Red Faction Armageddon would be a damn near perfect game. As it is, this is a strong contender for best game of the year for its fantastic mix of intense action, fun character customization that changes how you play the game, great graphics and all around fantastic gameplay experience. Even the minor flaws are easily ignored and most will likely not even notice them, as wrapped up in the game as they will be.
Gameplay (Benelux) (May 27, 2011)
Ongelimiteerde vernieling zorgt voor eindeloze mogelijkheden om vijanden over de kling te jagen. Tel daarbij de uitgebreide Nano Forge en je krijgt een perfecte opvolger in de Red Faction-reeks.
Game Revolution (Jun 01, 2011)
Red Faction: Guerilla flew under my radar. Armageddon shouldn't fly under yours. If you're looking for a game to kick off summer in the right way, Armageddon will not only satisfy you, it'll keep you coming back during every heat wave.
PC Games (Germany) (Jun 07, 2011)
Da fliegen sie: Wenn ich die Aliens in Armageddon mittels Magnetgewehr durch die Luft pfeffere, ist das ein ähnlich euphorisches Gefühl wie damals, als ich zum ersten Mal Gravity Gun oder Portalkanone benutzt habe. Dazu kommen die herrlich chaotischen Gefechte, in denen ständig irgendetwas explodiert oder ein Gebäude einstürzt. Es ist allerdings schade, dass Armageddon seine tolle Physik-Engine nie für ein Rätsel einspannt. Das hätte dem teils uninspirierten Leveldesign sicher gut getan. Dafür haben die Entwickler überraschend viel Abwechslung aus dem vermeintlich monotonen Szenario der Tunnel und Stollen geholt.
GameStar (Germany) (Jun 03, 2011)
Zugegeben, die meisten Spielelemente aus Red Faction: Armageddon hat man schon in anderen Action-Titeln gesehen. Dennoch ist es den Entwicklern gelungen, aus den Zutaten einen sehr abwechslungsreichen Brachial-Shooter zu machen, bei dem immer etwas Neues geboten wird. Dank der zerstörbaren Umwelt und der spektakulären Spezialeffekte kommen auch Augen und Ohren nicht zu kurz. Wer Lust auf kompromisslose Action fernab ausgelutschter Kriegsszenarien hat, schafft seinen Hintern auf den Mars.
FiringSquad (Jun 25, 2011)
I really did enjoy the game, but I can’t help but wonder what it would have been like if Volition didn’t have to make sacrifices for the sake of the console versions. A game with Armageddon’s graphics and shooting mechanics combined with Guerilla’s sheer scale of environments would work perfectly well on a modern PC, but they can’t do that because they have to cater to the lowest common denominator: 6-year-old Xbox and PlayStation hardware. Unfortunately, there probably came a point where development of this game turned into a Sophie’s Choice situation between improved destruction, visuals, and physics or the ability to see a towering structure off in the distance, drive over to it, and bring it crashing down. If you ask me, the next generation of consoles can’t come soon enough.
Cheat Happens (Jun 16, 2011)
Despite its lackluster story, pacing flaws and a few questionable design choices, Red Faction: Armageddon serves its purpose of being an enjoyable and entertaining action game that features a ton of cool and memorable moments. It doesn't live up to the legacy of the last game, but it's a solid action game that's great to spend an afternoon with, or take on your buddies in the multiplayer.
Vandal Online (Jun 10, 2011)
Pese a todo esto se disfruta y divierte, tecnológicamente saca los colores a la competencia, con situaciones más o menos inspiradas, pero su gran cantidad de armas y lo originales que son algunas nos permiten ser muy creativos, compensando la monotonía de algunos momentos. Deja un poco de regusto amargo, por un par de horas finales faltas de inspiración con toneladas de enemigos sin mucho sentido y sobre todo, que cuenta con unos ingredientes que podían haber dado un resultado un poco más ambicioso. A quienes les gustará Guerrilla por luchar en espacios abiertos y un mundo con cierta libertad, que sepan que Armageddon es todo lo contrario, y a quienes les guste la acción desenfrenada, directa e intensa, y acabar con cientos de alienígenas de muy distintas maneras sin pensar demasiado, seguro lo disfrutarán mucho.
Game Watcher (Jun, 2011)
What you really want to know though is - is it worth buying? We'd say yes. The campaign is a decent length, and there's stuff in place to encourage re-plays. Ruin needs some work done to it, but Infestation has plenty to offer as well. In terms of value, this is actually pretty good, which is not something you can say for all games. How much you feel the content of the game is a bit lack-lustre really depends on your point of view but there is a solid, entertaining game here for newcomers and fans alike.
Thunderbolt Games (Jul 06, 2011)
So, Armageddon takes some missteps, some more egregious than others. The illogical foundation on which the story opens is a significant failure that breaks immersion from the start, but even with that this is easily the strongest release the franchise has seen. Armageddon is the first release in the series that manages to latch a compelling destruction mechanic onto a solid shooter, something the team has been close to in past entries but never succeeded. And while I won’t fault them for the lack of audience for their multiplayer modes, I will say that Volition could have included more modes to attract a larger multiplayer following. These faults aside, Armageddon takes the core elements that attracted all of us to the series in the first place and combines them to create a solid game that series fans can’t afford to miss.
GamingXP (Jul 11, 2011)
Abschließend kann man sagen, dass der vierte Teil zwar keine Open-World wie die Vorgänger, bietet, es aber auch aufgrund der neuen Zerstörungs-Engine auch Positives zu berichten gibt. Zusätzlich kommen noch das Waffenarsenal und die Nanoschmiede dazu sowie einige unterhaltsame Missionen. Auf der negativen Seite kann man einen farblosen Hauptcharakter, die Schlauchlevels und auch die überschaubare Anzahl an Gegnertypen verbuchen.
CPU Gamer (Oct 31, 2011)
I personally feel that Armageddon has gotten some unfair critiquing in the media, largely for daring to not be a direct sequel in gameplay to Guerilla. The truth is that traditionally Red Faction has been a fairly linear series, relying on destruction and the fight for Mars as the draw for gamers. Clearly many wanted this game to be more like Guerilla, but I personally enjoyed my time from start to finish here. Like most B movies, your actual mileage may vary, but if you want to play a game that brings a smile to your face, as you stop and consider the sheer amount of carnage you create, I think you’ll find that Red Faction: Armageddon is worth your time.
78 (Jun 10, 2011)
Red Faction: Armageddon è un titolo d'azione valido che offre alcuni spunti interessanti ma è parzialmente castrato da un level design non all'altezza. Le 10 ore di gioco comunque, turandosi il naso di fronte ai troppi corridoi tutti uguali, scorrono abbastanza veloci tra sessioni a bordo di mech ultra potenti, gare di lancio del mostro con la pistola magnetica e possibilità extra garantite dalla Nano Forge. Purtroppo in cambio dell'azione il titolo cede tutto il contorno di Guerrilla, sacrifica la distruzione ad ampio raggio e perde i combattimenti su larga scala. Inoltre la struttura del titolo è incompatibile con il tentativo di creare atmosfere space-horror e trovarsi al chiuso mette in luce dei difetti che nello scorso capitolo erano meno evidenti. Insomma, la serie fallisce nel compiere un balzo in avanti e resta ancora una volta ingabbiata in una formula potenzialmente interessante ma che non riesce a esplodere pienamente.
78 (Jun 29, 2011)
Armageddon doesn’t manage to rise above the decent game rating because it undermines himself. The design ideas are great, but the implementation resulted into a lackluster story and boring missions in limited levels, coupled with intense, but ultimately boring fights. There’s loads of adrenaline, but no consistency to maintain the motivation level up, an aspect partially visible in the multiplayer too. But even so, for a serious chunk of mayhem and destruction, the end of the world has really come to Mars.
Cheat Code Central (Jun, 2011)
If you were one of the people who bought Red Faction: Guerrilla and loved it, this game will disappoint you. Two of Guerrilla's most impressive features (the story and the open world) are gone, and a third (the sledgehammer) isn't as fun this time around. But if you look at the game this way, you're missing the point. Armageddon is about taking the tried-and-true formula of a cinematic third-person shooter, adding destructible environments and a few gimmicks, and watching the money roll in. If you want to mow down some high-definition aliens and can't wait until Gears of War 3 comes out, this is the game for you.
JeuxActu (Jun 14, 2011)
Une fois de plus, la force de ce Red Faction : Armageddon est son côté destructeur pleinement assumé et son action soutenue qui plaira forcément aux joueurs qui ne veulent pas se prendre la tête. Si rendre le tout linéaire permet de mieux maîtriser le rythme du jeu, on peut regretter le manque de variété au niveau des environnements et des objectifs, une prise en main un peu raide et des modes de jeu en ligne peu étoffés. Heureusement que l'expérience reste défoulante, avec notamment un moteur physique qui remplit son office et un Fusil Magnetique qui offre de belles perspectives.
Bit-Tech (Jun 16, 2011)
It’s a shame, really. If it weren't for the endlessly brown, generically sci-fi and personality-deprived caves of Mars, Armageddon could be hugely enjoyable. Titles such as Dead Rising 2 and Just Cause 2 show that gamers don’t always need compelling story-driven adventures, not as long as they have toys to play with and somewhere to experiment. Armageddon only has half of that equation – a lack that’s not enough to ruin the game or make it a bad-buy, but it's enough to recommend other games first.
Gameplanet (Jun 24, 2011)
If Red Faction: Armageddon isn't treated like it's going to revolutionize the gaming world, it won't disappoint. It's a solid third-person shooter, there are a bunch of cool weapons and nasty surprises down in those mines. At the same time, there is an immutable sense of repetition at play and things are pretty simplistic in the design department. The multiplayer probably won't catch on in any meaningful way, but the campaign is worth it for the ride.
70 (Jun 15, 2011)
On peut louer l'effort de Volition qui a souhaité une nouvelle fois changer la formule de sa série, tout en regrettant que cette orientation perde un peu de l'éclat du volet précédent. Red Faction Armageddon est l'exemple parfait du shooter un peu convenu mais efficace, qui alterne séquences plates et passages bien tendus. Heureusement, la destruction des environnements grâce au fusil magnétique aide grandement à pardonner les lacunes du titre.
IGN (Jun 13, 2011)
Despite its forgettable story and pacing issues with the campaign, Red Faction: Armageddon is good fun for letting out your inner destructive child. They ability to tear apart and repair the environments at will is a hook that keeps working, and when the campaign gives you plenty of stuff to tear apart it’s easy to lose yourself to a primal need to destroy. Combine this with the other modes, including the especially fun take on cooperative survival, and you have a flawed game that definitely deserves a try.
Armchair Empire, The (Jul 15, 2011)
Good developers can make bad games. They might have the best of intentions, they might have only the highest aspirations, but once it’s in the world, those intentions and aspirations are meaningless if the game appears to bungle it’s purpose. The hell of it is that I was enjoying Red Faction: Armageddon right up to that one spot. I can’t think of a game in recent memory that so thoroughly screws up, so profoundly ruins the experience, in such a short time after such a long effort.
There was a lot of potential for this game but Volition played it safe and developed it for casual gamers. This might be sufficient for those who want to kill a few hours before going to bed, but if you’ve built a substantial gaming PC, the deficiencies will be too obvious to ignore.
60 (Jun 24, 2011)
Red Faction Armageddon n'est pas un grand jeu de tir en vue à la troisième personne, la faute à une réalisation en retrait, un level design assez pauvre et un scénario pas toujours folichon. Néanmoins, les possibilités de destruction sont assez édifiantes et suffisamment amusantes pour vous tenir en haleine le temps de la campagne solo. Quant au multijoueur, il vous amusera quelques heures de plus mais comme le reste, on l'oubliera vite !
56 (Jun 03, 2011)
Doch die Entwickler scheinen hoffnungslos überfordert mit ihrem technologischen Schwergewicht: Erschufen sie im Vorgänger noch eine offene Welt, in der man destruktiver Lust und Entdeckerdrang freien Lauf lassen durfte, quetschen sie diesmal endlose zerstörbare Objekte in endlose gleich aussehende Höhlen - zum Kaputtmachen, zum Selbstzweck. Schon nach zwei Stunden hat man alles gesehen und verrennt sich nur immer tiefer in der einfallslosen Endlosschleife. Man sieht ansehnliche Filmszenen, vermisst aber eine brauchbare Geschichte. Man schießt auf alles, repariert es wieder, schießt auf alles usw. Dass man mitunter im riesigen Roboter auf alles schießt - geschenkt. Die kreative Armut ist erschreckend. Im Grunde ist Red Faction: Armageddon ein herausragendes Statement zur Ideenlosigkeit der Spielebranche. Bedauerlich nur, dass die Einfältigkeit kein Stilmittel, sondern bitterer Ernst ist. So darf kein moderner Shooter aussehen!
50 (Jun 17, 2011)
Verdikt: Když není nápad, nepomůže ani demoliční rambajs. Red Faction se s Armageddonem zavrtalo do hlubin Marsu více, než je zdrávo a Volition vyrobili střílečku pro jeden večer, na kterou si už ráno nevzpomenete.
Rock, Paper, Shotgun (Jun 15, 2011)
That’s the Red Faction: Armageddon experience, really. It feels great, it’s an unquestionably extraordinary achievement of destruction fun, but then you want to tag something on the end saying where it falls short. Which probably isn’t fair. In isolation, a completely top fun shooter. In the RF series, a peculiar direction. Worth playing? I say so.