Red Orchestra 2: Heroes of Stalingrad
There are also other areas where Red Orchestra 2 differs from regular multiplayer shooters: only a certain amount of every class type are allowed on a map to keep the balance and respawns are not instant - instead the game waits until a few people are ready to spawn to simulate reinforcements. Other features are the morale system which improves the performance when players with a high rank are nearby, and a cover system.
However, no experiments are made with the ranking system. Players receive points for helping the team (e.g. for kills or giving out ammo) which eventually results in a better rank. Practically the player can receive more stamina and better weapons this way, even if slower than usual. The commander can give out commands and order air attacks. There are three multiplayer modes: countdown, territory and team-deathmatch; the former two are variants of the known "conquer and defend certain areas" kind. The two singleplayer campaigns are basically just multiplayer games with bots.
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