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Red Orchestra: Ostfront 41-45 (Windows)

Mature
ESRB Rating
Genre
Perspective
Theme
82
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
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Description

Based on the Unreal mod, Red Orchestra is a realistic World War II first-person multiplayer shooter.

The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.

Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.

There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.

Screenshots

Red Orchestra: Ostfront 41-45 Windows In this case the gunner's view isn't any better either.
Red Orchestra: Ostfront 41-45 Windows And I would like to be...
Red Orchestra: Ostfront 41-45 Windows Charging up a mountainside.
Red Orchestra: Ostfront 41-45 Windows I destroyed this open-top vehicle by lobbing a nade inside.

Alternate Titles

  • "红色管弦乐队:东线41-45" -- Chinese spelling (simplified)

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User Reviews

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The Press Says

Loadedinc. Jul 01, 2006 8.8 out of 10 88
Gamesmania Jul 12, 2006 87 out of 100 87
IGN Mar 31, 2006 8.5 out of 10 85
PC Games (Germany) May 01, 2006 83 out of 100 83
1UP May 22, 2006 8 out of 10 80
Jeuxvideo.com Jun 21, 2006 16 out of 20 80
GameSpy Apr 12, 2006 4 Stars4 Stars4 Stars4 Stars4 Stars 80
PC Gameplay (Benelux) Jun, 2006 75 out of 100 75
Gameslave UK Sep 10, 2006 7 out of 10 70
Gamezine Nov 21, 2006 14 out of 20 70

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Trivia

Development

The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.

The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.

German version

In the German version, cut off limbs after explosions were removed.

Related Web Sites

Marko Poutiainen (1148) added Red Orchestra: Ostfront 41-45 (Windows) on Jul 29, 2006
Other platforms contributed by Kabushi (122204) and Iggi (4513)