DescriptionBased on the Unreal mod, Red Orchestra is a realistic World War II first-person multiplayer shooter.
The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.
Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.
There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.
- "红色管弦乐队：东线41-45" -- Chinese spelling (simplified)
Part of the Following Groups
- 3D Engine: UnrealEngine2
- Commercial mods
- Genre: Tactical shooter
- Historical conflict: World War II
- Red Orchestra series
There are no reviews for this game.
The Press Says
|Pelit||May, 2006||92 out of 100||92|
|Computer Games Magazine||Jul 01, 2006||90 out of 100||90|
|Loadedinc.||Jul 01, 2006||8.8 out of 10||88|
|PC Games (Germany)||May 01, 2006||83 out of 100||83|
|4Players.de||Jun 29, 2006||80 out of 100||80|
|GameSpy||Apr 12, 2006||80|
|GameSpot||Apr 05, 2006||7.9 out of 10||79|
|GameStar (Germany)||Jul, 2006||70 out of 100||70|
|Gameslave UK||Sep 10, 2006||7 out of 10||70|
|Gamezine||Nov 21, 2006||14 out of 20||70|
There are currently no topics for this game.
DevelopmentThe game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.
The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.
German versionIn the German version, cut off limbs after explosions were removed.
Related Web Sites
- Red Orchestra: Ostfront 41-45 (Official game website)