Red Orchestra: Ostfront 41-45 (Windows)

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Based on the Unreal mod, Red Orchestra is a realistic World War II first-person multiplayer shooter.

The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.

Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.

There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.


Red Orchestra: Ostfront 41-45 Windows The gunner has a much better view.
Red Orchestra: Ostfront 41-45 Windows Axis or Allies?
Red Orchestra: Ostfront 41-45 Windows Enjoying the view.
Red Orchestra: Ostfront 41-45 Windows Situation map

Alternate Titles

  • "红色管弦乐队:东线41-45" -- Chinese spelling (simplified)

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Critic Reviews

Times Online Jul 02, 2006 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer Games Magazine Jul 01, 2006 90 out of 100 90
Loadedinc. Jul 01, 2006 8.8 out of 10 88 Jul 12, 2006 87 out of 100 87
IGN Mar 31, 2006 8.5 out of 10 85 PC Gaming Mar 28, 2006 8 out of 10 80 Jun 29, 2006 80 out of 100 80
GameSpot Apr 05, 2006 7.9 out of 10 79
Gamezine Nov 21, 2006 14 out of 20 70
GameStar (Germany) Jul, 2006 70 out of 100 70


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The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.

The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.

German version

In the German version, cut off limbs after explosions were removed.

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Marko Poutiainen (1148) added Red Orchestra: Ostfront 41-45 (Windows) on Jul 29, 2006
Other platforms contributed by Kabushi (155458) and Iggi (7567)