Description
Based on the
Unreal mod,
Red Orchestra is a realistic World War II first-person multiplayer shooter.
The game includes thirteen maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.
Red Orchestra has been designed to be as real as possible. There are no aiming markers; the players have to use the iron sights. There are also no markers to identify friend from foe: the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle. Even suppressive fire is useful as bullets going near make shooting more difficult.
There is a total of 28 infantry weapons and 14 different vehicles, each realistically modeled.
Alternate Titles
- "红色管弦乐队:东线41-45" -- Chinese spelling (simplified)
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
| Times Online |
Jul 02, 2006 |
     |
100 |
| Computer Games Magazine |
Jul 01, 2006 |
90 out of 100 |
90 |
| Gamesmania |
Jul 12, 2006 |
87 out of 100 |
87 |
| Game Over Online |
May 17, 2006 |
85 out of 100 |
85 |
| IGN |
Mar 31, 2006 |
8.5 out of 10 |
85 |
| PC Action |
May 13, 2006 |
82 out of 100 |
82 |
| Jeuxvideo.com |
Jun 21, 2006 |
16 out of 20 |
80 |
| GameSpy |
Apr 12, 2006 |
     |
80 |
| Gamigo |
Jul 23, 2006 |
8 out of 10 |
80 |
| GameSpot (Belgium/Netherlands) |
Jul 10, 2006 |
79 out of 100 |
79 |
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Trivia
Development
The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the
Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for
Unreal Tournament 2003 and later
Unreal Tournament 2004.
The developers entered the
Make Something Unreal Contest with the game, organized by
nVidia and
Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.
German version
In the German version, cut off limbs after explosions were removed.