Published by
Developed by
Released

Platform
Mature
ESRB Rating
Genre
Perspective
Non-Sport
79
MobyRank
100 point score based on reviews from various critics.
4.8
MobyScore
5 point score based on user ratings.

Description

Based on the award-winning Unreal mod, Red Orchestra is a realistic World War 2 first-person multiplayer shooter.

The game includes 13 maps from Stalingrad to Ukrainian steppes to the last days of Berlin. The map sizes vary so that some maps only have a few tanks while others can have up to ten. Equipment and character classes also differ depending on era. Each side has set character classes, so most players need to be content with playing a normal soldier.

Red Orchestra has been designed to be as real as possible. There are no aiming markers, the players have to use the iron sights. There are also no markers to identify friend from foe, the only way to tell is to look at their uniforms. There are also no ammo meters. The realism goes so far that the player actually has to pull out the empty cartridge after firing a bolt-action rifle! Even suppressive fire is useful as bullets going near make shooting more difficult.

There is a total of 28 infantry weapons and 14 different vehicle, each realistically modeled.

Alternate Titles

  • "红色管弦乐队:东线41-45" -- Chinese Title (Simplified)

Part of the Following Groups


Merchant Title      
ebay.com
Red Orchestra: Ostfront 41-45    
amazon.com
Red Orchestra: Ostfront 41-45    
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User Reviews

There are no reviews for this game.


The Press Says

IGN Mar 31, 2006 8.5 out of 10 85
PC Powerplay Mar 29, 2006 81 out of 100 81
1UP May 22, 2006 8 out of 10 80
Gamigo Jul 23, 2006 8 out of 10 80
2404.org PC Gaming Mar 28, 2006 8 out of 10 80
Jeuxvideo.com Jun 21, 2006 16 out of 20 80
GameSpot Apr 05, 2006 7.9 out of 10 79
GameSpot (Belgium/Netherlands) Jul 10, 2006 79 out of 100 79
PC Gameplay (Benelux) Jun, 2006 75 out of 100 75
GameStar (Germany) Jul, 2006 70 out of 100 70

Forums

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Trivia

The game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.

The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.


This entry to the MobyGames database was contributed by Marko Poutiainen (1155) on Jul 29, 2006.
 

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