Red Orchestra: Ostfront 41-45
DevelopmentThe game started as a singleplayer total conversion, based on the Red Orchestra spy ring. It was originally developed with the Quake III: Team Arena engine, and was then changed into a multiplayer game, focusing on the Eastern Front, as a total conversion for Unreal Tournament 2003 and later Unreal Tournament 2004.
The developers entered the Make Something Unreal Contest with the game, organized by nVidia and Epic, and they won free Unreal 2.5 and 3.0 licenses as a grand prize. This allowed them to develop and distribute a standalone version of the game, released on 14th March 2006.
German versionIn the German version, cut off limbs after explosions were removed.
Contributed by Sciere (217832) on Jul 31, 2006. [revised by : MobyGames was killed by GameFly (89506)].