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The impressively enhanced Return Fire 2 is ultimately more sophisticated and more mature than its predecessor. The addictive gameplay hasn't been hurt by the 3D overhaul, and if you put in the effort to learn its intricacies, RF2 can be wild wartime romp - especially against other humans (the computer A.I. will also challenge you). Return Fire 2's not the instant, simple joy that RF fans praised, but maybe that's a good thing. Sometimes, changes are for the better.
I could go on and on about this game, but suffice it to say that I wasn't just pleasantly surprised at how good Return Fire 2 is -- I was practically bowled over. There’s no game around that can please all the people all the time, but Return Fire 2 has just the right mix of action and strategy that makes it come pretty damn close. Whether you’re a real-time strategy fanatic or a died-in-the-wool action hound, Return Fire 2’s got something for you.
But hey, I had such a blast with Return Fire 2 that I just memorized the default controller configuration and dealt with it and only looked at the manual when absolutely necessary for a point of clarification. It's no mean feat to develop a game that packs this much firepower and still offers significant strategic challenges, but that's just what Silent Software has managed to do with Return Fire 2. It might not pull off a coup and earn Best Strategy Game of the Year, but don't be surprised if you see it in the running - or if a new category is created just to accommodate it.
If you never played the original, you owe it to yourself to jump on board now and experience a game which is at once different from anything else you've every played and yet strangely familiar and comfortable from the very start. If you're already a fan of the original then expect even bigger challenges with huge new maps, cool vehicles, and an extremely flattering face-lift.
Overall, RETURN FIRE 2 offers instant arcade gratification and long-term multiplayer appeal. Played solo, however, it rapidly loses appeal. Throw away the bells and whistles and you do have old- fashioned, rock-solid gameplay. The best things never change.
All in all, return Fire II is a mixed bag. If you're heavily into multiplayer gaming and enjoy capture the flag games, then this game was designed with you in mind. If you are a single player game fan, then this will more than likely disappoint you. The AI isn't bad, but the lack of depth will get old quickly. Bottom Line: Very nice accelerated graphics, wonderful music. Single player gameplay has little depth, but in multiplayer mode the game shines. One of the worst menu interfaces I've ever seen - it looks as if it were designed specifically to be user-hostile.
I took my time reviewing this game because I had high hopes for it and wanted to make sure my disappointment in it is justified. So many positive comments have been made on the web about this product that I wanted to make sure my differing reaction was not faulty. The simplicity of the story and gameplay never bothered me (remember, I love arcade games), but the sub-par execution really left me yearning for better. I do not question the sincerity of efforts of its developers and publishers to improve Return Fire 2 over its predecessor, simply the effectiveness of these efforts. In the end, this “capture-the-flag” game failed to capture my combat emotions in such a way that I would return eagerly time after time to face the perils of enemy fire.
Finally, I enjoyed playing Return Fire 2; it had all the qualities of a good real-time strategy game. They're plenty of features for you mess with, Single - double, multi-player online. Which will keep you busy a long time. You can tell this game was built for Multiplayer action. The single player campaigns are not that involved. But this game has the one factor that keeps it alive "fun".
Wer in 3D-Actionspielen
fast nur »Flaggen
fängt« und eine Alternative
mit mehr taktischem
kann zugreifen. Zumal nicht nur LAN und
Internet, sondern auch Splitscreens-Modi
unterstützt werden – heutzutage leider
Solisten können sich die Investition in
Return Fire 2 dagegen ersparen. Im Einzelspieler-Modus fesseln mich nur viele Tassen
Kaffee nach der »ich probiere alle
Fahrzeuge mal aus«-Phase länger an das
Programm. Schuld daran sind, neben der
lauen Grafik, vor allem die dämlich agierenden
Computergegner. Und warum die
Entwickler ihrem Werk keine ordentliche
Kampagne spendieren wollten, bleibt wohl
auf ewig ein Geheimnis.
Einzig und allein die Musik weiß zu gefallen, die stammt jedoch größtenteils von Wagner (etwa der Walkürenritt) und Komparsen und kann damit Return Fire 2 nur mittelbar zugute gehalten werden. Selbst der prinzipiell sehr erfreuliche Splittscreen-Modus schreckt durch die üblichen Problematiken (zu kleine Fenster, unübersichtlich) eher ab, als daß er begeistert.
There may be plenty of gamers who can manage to overlook these glaring flaws and find the appeal that exists beyond the clunky interface and questionable controls. But most players are likely to find it not worth the effort. It's a shame, because there is a lot to like in the simple underlying nature of the Return Fire series. The player just shouldn't have to dig quite so far to find it.
Return Fire 2 je možná dobrou hrou pro dva hráče a užijete si u ní trochu legrace, ale já jsem se příliš nebavil. To si raději zahrajeme ve dvou nějakou realtimovku nebo prostě Dooma.