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Wieder ist es Knut Müller gelungen, ein anspruchsvolles Adventure mit nostalgischem Charme zu präsentieren. Mit viel Liebe zu graphischen Details wird man erneut mit genialen Rätseln unterschiedlichen Schwierigkeitsgrads konfrontiert. Auch der erfahrene Adventurespieler hat hier so manche harte Nuss zu knacken. Mit etwas Beobachtungsgabe, logischem Verständnis und Ausdauer kann sich der Spieler wieder vieler Stunden Spielspaß erfreuen.
In conclusion, RHEM 4 played to my strengths and my personal tastes, so it was inevitable I was going to enjoy it. It took me a long time, and I didn’t mind a bit. It wasn’t quite heaven on a stick, but it came close.
All in all, Rhem 4: The Golden Fragments is a brilliant game for puzzle fans, particularly those who have enjoyed previous games in the series. While the graphics and sounds are not much to rave about (especially when compared to games in the Myst series from years earlier), the game is still quite fun and enjoyable to play. Indeed, fancier graphics may just serve as a distraction and make the game even tougher. Likewise, the lack of story, characters, and dialog may upset some gamers, especially those who like point-and-click adventures with a grand narrative. Rather, Rhem 4: The Golden Fragments is a quiet, abstract adventure focused on logic and reasoning, not riveting drama or engrossing narrative. I can fully recommend the game with these caveats, though I think any true fan of adventure games will find a lot of enjoyment in this game.
Overall, the game has a few odd glitches in it and the graphics aren’t all that compelling. Neither is the story. But it’s got a classic Myst-like adventure game feel to it which does wonders toward maintaining a player’s interest. Of course, as with all point-and-click, problem-solving adventure games, this is not for everyone. But those of you out there who know and love these games will certainly find something to love in this title.
RHEM 4: The Golden Fragments may be a niche-within-a-niche, but for fans of this style of game, it represents another worthy instalment in this venerable puzzle-adventure franchise. It’s not a short game, either, as it will take many long hours to complete. Even when you do, the door is left open (and unlocked!) for yet another return to RHEM in future sequels. Count me among those who certainly hope that happens.
Rhem 4 ne bouscule pas les bases établies depuis le premier volet de la série. On retrouve donc un jeu de réflexion aux énigmes extrêmement difficiles à ne réserver qu'aux amateurs de vrais défis cérébraux, des joueurs prêts à se concentrer sur le fond sans trop prêter attention à la forme. Pour ceux-là, le voyage se montrera très gratifiant même s'il faut bien l'avouer, la destination n'est jamais très claire, et le paysage manque clairement d'attrait.
RHEM 4 is not a groundbreaking game in any sense of the word, instead acting as a return to old sentimentalities. It undoubtedly achieves everything it set out too, but with the recent revival of Point-and-Click games it could be suggested that RHEM 4 has set it’s sights too low to compete. Gamers who long for a return to the simpler, mind-bending adventures of the Myst series should look no further, but to those who have become used to the strong sense of narrative and skilfully crafted pacing of modern productions, RHEM 4 is not likely to act as anything more than an unwanted eye-opener as to how such games played ten years ago. As a sole competitor in the first-person, pre-rendered Point-and-Click market, RHEM 4 has earned to right to sit on retail shelves alongside big budget productions, but next to those titles it will surely struggle.