Rise of Flight: The First Great Air War

aka: Rise of Flight: La Première Guerre Mondiale, WW II: Knights of the Sky
Moby ID: 41540
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Description

World War 1 saw many advances in technology with new stuff being tested and improved right on the battlefield. Aviation technology and development in particular saw a very rapid progression during the war years with many inventions that are used to this day. Especially the last two years 1917 and 1918 during which Rise of Flight is set, many advancements were made such as the machine-gun synchronizer, first use of aluminum alloys, engine mufflers for silent bombing runs and the invention of rotary engines with short warm-uptimes allowing for quick takeoffs.

Rise of Flight itself is a full-blown flight simulator of these biplanes used back then with and without those new technologies. The game features several planes including the French SPAD XII.C1 or the German Fokker D.VII which was the very best fighter by the end of the war. Additional planes can be bought through the online shop on the official website. To help master these raw beasts, several tutorial missions embedded into a small storyline explain the controls and handling of these ancient dinosaurs. Scenario-missions are also available that showcase both real and fictitious could-have-been-battles of world war as well as other missions like 1on1 dog fights against the aces of the sky like the Red Baron or escort objectives for each of the available planes. Also available are a single player campaign and an extensive multi-player mode allowing up to 100 players to fight against each other or to fulfill objectives like destroying artillery together. In addition the game features an extensive mission editor allowing the player to create his own missions.

Once the mission and plane have been chosen, the player can customize his plane by deciding the payload, the skin of the plan (featuring such famous looks like the Red Baron), the weapon convergence and the amount of fuel. Aside from the look of the plane each of this settings greatly influence how the plane is to be handled. To help get things going, the player can activate several aids like simple gauges or navigation symbols and deactivate realism settings including a pre-warmed engine or limited ammo. Inside the plane the controls then work like in any other flight simulator preferably using the joystick and keyboard hot-keys to make the kills and holding the agile but fragile plane in the air.

Spellings

  • Война в небе – 1917 - Russian spelling

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Credits (Windows version)

177 People (97 developers, 80 thanks) · View all

General Manager
Game Producer
Project Manager
Lead Programmer
Lead Engineer
Lead Artist
Lead Level Designer
Art Director
Marketing Director
Financial Director
Business Development Director
Graphics Engine Programming
Sound Engine Programming
Physics Engine Programming
Landscape System Programming
Input System Programming
Posteffects Programming
Network Game Programming
Pilot AI Programming
Airplane Gunner AI Programming
Ground Units Programming
View System Programming
Interface Programming
[ full credits ]

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Average score: 75% (based on 11 ratings)

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Average score: 3.3 out of 5 (based on 3 ratings with 0 reviews)

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Related Sites +

  • Official website
    Developer's website where you can buy the game and additional aircraft

Identifiers +

  • MobyGames ID: 41540
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Contributors to this Entry

Game added by Sicarius.

Additional contributors: jean-louis, Rola.

Game added July 22, 2009. Last modified January 21, 2024.