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RISING SUN takes the hex-based, sequential-turn wargame to a level of refinement previously unseen in a genre known for its preference for accuracy over polish. if you even remotely enjoy this form of combat simulation. RISING SUN is your game. The mosquito netting is extra.
All in all, Rising Sun is a well-accomplished product, probably most interesting to the players of the previous sequels of the Campaign serial, but it might still attract some other turn-based strategy fans, as well as some RTS players, or other people with not too many obligations and a lot of free time.
It's very simple: If you're a fan of World War II tactical wargaming, you must own Rising Sun. In addition, if you've ever had any interest in wargaming but were afraid to give it a try because of its reputation for being overly complex, Rising Sun would be the best way to overcome that hurdle. Rising Sun accomplishes something rarely seen in gaming, as it gives the veteran gamer all he could ask for, while it stays accessible to the novice.
Okay, you read all that, but you're still asking the question, "Juan, that's all great, it sounds cool, but will I like it? Should I buy it?" Here's the answer. As great as this game is, I'm not going to lie to you. If you're more of a casual gamer, this game hasn't got a lot that will interest you beyond a precursory game or two. This game was made for a specific type of gamer, the desktop general. If tactics and strategy is your thing, get off your duff and grab Rising Sun today, it was made for you. If you are more of a casual gamer, stay away from this title, as you'll probably get bogged down with the complexity and shelve it. For those who do get the game, expect hours of fun with many, many more hours to come.
The Pacific setting is a welcome change from the preponderance of European battlefields in WWII wargames. While I'm not saying that I'd rather eat a sandwich that's been under the house for three weeks than sit through another Battle of the Bulge game, too much attention has been focussed on the European theater of the war. This is especially puzzling given the standing of battles like Guadalcanal and the Philippines. Thankfully, TalonSoft has finally decided to correct this bias. Although the game still might put off the more moderate gamers, fanatics will find more than enough here to satisfy their gaming jones.
Rising Sun takes what was a good wargaming series and makes it a superb one. It gives war gaming connoisseurs and history buffs the opportunity to experience the pacific theater ground war in all its glory. While it doesn’t break any new ground in the way of engine mechanics, the additions made to the existing foundation only serve to strengthen its overall appeal. Still consumers should be aware that this isn’t a title with broad ranging appeal. It takes aim at board game players wanting to experience the complexities of turn-based strategy, and/or history buffs interested in reliving the experiences of their ancestors. Even most strategy players, especially the real-time crowd, will feel overwhelmed by the slow-pace and very methodical play style of Rising Sun. But then again, it’s important to understand this isn’t intended to be C&C. Rising Sun is one of the better products in its genre, and it’s nice to see a company devoted to keeping this type of game alive.
Whether you're a war fanatic, history buff or strategy master, Rising Sun is guaranteed to please. Realistic accounts of true historic events and the lifelike unloading of boats and movements of troops are definitely features worth noting in a strategy game. Rising Sun made this game respectful of the troops and history while balancing entertainment and education.
Allzu viel hat Talonsoft in den letzten Jahren nicht dazugelernt. Sicherlich bietet das mit einem Editor und einem Schlachten-Generator ausgerüstete Armeen-Geschiebe monatelange Beschäftigung. Aber der Spielfluss wird halt von einer überalterten Grafik-Engine erheblich ausgebremst. Auch sollte Talonsoft endlich die überkomplizierte Bedienung ihrer Strategietitel überarbeiten und 90 Prozent der Steuerbefehle ausmustern. Dass es auch einfacher geht, hat schließlich erst unlängst Panzer General 4
auch in Rising Sun der
Komplexitätsgrad auf Feldherren-Niveau. Das wäre
auch nicht weiter schlimm,
wäre nicht die Iconsteuerung
unübersichtlich wie eh und
je. Geschickterweise haben
die Entwickler die Beschreibung
der dringend benötigten
Tutorials im Handbuch
auf Seite 114 versteckt. Deshalb
entdecken nur hartgesottene
Veteranen der Rundenstrategie
die neuen Geländetypen
und die erweiterten Nachtkampfregeln.
Alle anderen kapitulieren
vor dem unzugänglichen
Rising Sun ist ein Strategierelikt vergangener Tage, strotzend vor Optionen, aber für Normalmenschen so verständlich wie lateinische Liebesgedichte. Nicht mal ein Tutorial hilft einem beim Einstieg in die Materie, stattdessen ist intensive Handbuchlektüre Pflicht. Außerdem: Nostalgie in allen Ehren, doch die altbackene Optik in diesem Schwergewicht ist mir eine deutliche Spur zu viel des Guten: bereits anno 98 sahen viele Programme um Längen besser aus. Anfänglich konnte ich im verwaschenen Gehölz meine eigenen Einheiten nicht erspähen, geschweige denn die feindlichen. Aber okay, das mag ein bewusster Tribut an den Realismus sein - von wegen Tarnanzüge und so.
Isografik und Animationen sind so krümelig wie bereits vor Jahren, der Sound besteht aus Explosionen und Hintergrundmelodie. Fans mag das ja gefallen, aber Fan muss man hier erst mal sein.
If, however, you are in the majority of gamers who don't like table-top war games (and we aren't talking about Warhammer here, but dry military games), then you would be advised to steer well clear. Far from being the realistic simulation of warfare in the Pacific that it claims to be, Rising Sun is in fact nothing more than a relatively poor board game, albeit a board game wearing layers upon layers of cheap digital makeup.