User review spotlight: Carmageddon (DOS). Released in 1997.

Riven: The Sequel to Myst (Windows)

85
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

User Reviews

Ahhh Riven. How I long to re-visit thy beautiful cyan sky Tal Cohen (35) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars
The most difficult game of the trilogy... But oh, so rewarding! Dave Schenet (130) unrated
Myst times 5..... Chris Martin (1098) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Let's get sucked up by a world so beautiful, it's creepy. Rensch (203) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
A wonderful game that should be in every gamers shelf Djinn (21) 5 Stars5 Stars5 Stars5 Stars5 Stars
an amazing game that kept me up at night wondering. Herschel Hoffman (8) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Belongs in any adventure gamer's permanent library jo h. (5) unrated
Perfect the_needle2.0 (11) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall MobyScore (101 votes) 4.0


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Game Revolution
This game is a masterpiece and is worth every single penny. If you've been excitedly waiting for Riven, never fear, you'll love it. This game has proved itself in all aspects, the only way someone could not like it is because it's too intellectually challenging, or they simply don't like these types of games (absolutely, positively not for 1st-person-shooter-only gamers).
100
Entertainment Weekly
But there are signs of greater artistic assurance, too. While Myst's puzzles stuck out like a Parcheesi board in The Hobbit, here they tuck nicely into the story line. Riven picks up where the earlier game left off: Atrus, a builder of worlds in the form of books, has imprisoned his fascistic father, Gehn, on one of the latter's creations, Riven. Atrus' wife, Catharine, has been imprisoned by unknown forces on Riven. Meanwhile, Gehn is threatening to escape and cause havoc in the known universe. The official goal of the game is to rescue Catharine and trick Gehn into a new prison; I say ''official'' because the real pleasure lies in the process, in the way that, say, learning about the Rivenese language system helps you ultimately contact a native rebel group fighting Gehn.
100
Just Adventure
At the time of its release the game graphics set a new standard of excellence, with innovative movement through an under-water environment and a transport system that was so convincing I travelled about on it just for the pleasure of the ride! In Riven it is possible to view the same area from several different perspectives; this not only adds to the realism but also gives further information for some of the puzzles.
100
Quandary
If I can be allowed to express some slight disappointment it is only that I was not permitted to explore a couple of intriguing locations and the ending seemed to come in a rush as everything fell into place. Or perhaps it is simply that I didn't want it to end. Overall, I found Riven to be more engaging and less 'sterile' than Myst and though the puzzles in Riven may have been a little easier I liked the way they were integrated within the game. Personally, I thoroughly enjoyed it and it was well worth the wait. It's a perfect game for fans of this type of adventure and deserves to be every bit as popular as Myst.
100
PC Player (Germany)
Die zahllosen Clones haben eins nicht kapiert: Schöne Grafik und eine herkömmliche Adventure-Geschichte reichen nicht. Nur Myst und jetzt Riven verstehen es, Sie perfekt in eine völlig neue Welt zu entführen, bei der das Entdecken und Erforschen neuer Orte reizvoller als so manch schneller Action-Reißer ist.
95
Jeuxvideo.com
En créant Myst, les frères Miller révolutionnaient le monde du jeu vidéo en proposant une expérience que personne n'avait jamais vécue devant un écran. Avec sa suite, l'équipe de Cyan a fait passer ce premier volet pour un sympathique brouillon. Sommet du jeu d'aventure, Riven est un monde véritable où le moindre brin d'herbe a sa raison d'être. Il faudra vous fondre dans ses rouages pour le comprendre, le dompter pour venir à bout de ses secrets. Comme le conseille le petit livret du jeu, fermez la porte, tamisez les lumières, montez le volume et laissez-vous emporter.
90
PC Jeux
A condition de s'accrocher, Riven comblera tous les espoirs.
90
Adrenaline Vault, The (AVault)
Discard what you think about virtual worlds. Cast off your assumptions about the flimsy or exaggerated representation of reality made by most computer graphics. It all looks bloody well real. The only thing that keeps you from wanting to pack up and move there is the fact that the motion is all dissolve-transitions. Perhaps in the future we'll see 3D engines that can handle that kind of data, but until we're all running Octium Pro 600 quad-boards, this is as good as it gets. That dazzling indulgence for your eyes, coupled with the all-consuming sound effects, make this such an enjoyable world to just wander through, never mind the gameplay! And yet, one must mind the gameplay, because incredible design and story work were put into the action, and you're going to have your work cut out for you. While it takes a few hits from minor flaws, this game is a work of dedication and genius. Join me in the world of Riven. You won't want to leave.
90
Adventure Gamers
Dare I say better than the original? You bet! A worthy successor to Myst. Riven will keep you at your computer for hours and up all night.
90
Computer Games Magazine
Riven, the sequel to Myst, is likely to be harshly criticized by those same people, and beloved by all of the people that made Myst such a success. Once again it often feels like a screen saver, with static screen after static screen, and an attempt at a Quicktime VR- or Zork Nemesis-style 360 degree panning environment is almost laughable. It has the same simplistic interface, lack of inventory and no meaningful interaction with the natives � things that frustrate long-time adventure gamers. However, Riven sucks you into its world even more effectively than Myst ever did, fleshing it out with more story, better integrated puzzles and a visual splendor that must be experienced to believe.
90
Just Games Retro
If you flat-out didn't like Myst, you're not going to like Riven, because the core of the game hasn't changed. If you don't like exploring, seemingly without purpose for many hours at a time, you're not going to like Riven. If you don't like the idea of having to learn a new number system, copying down symbols for later reference, and solving abstract puzzles, you're not going to like Riven. If you're biggest complaint about Myst was its lack of purpose or its lack of "things to do," you're going to like Riven. If you loved Myst, go love Riven.
90
JeuxVideoPC.com
Sorti en 1997, Riven est la suite du célèbre jeu Myst, paru quatre années plus tôt. Celui-ci fut à l’origine d’un genre nouveau, à mi-chemin entre les jeux d’aventure et ceux dits de réflexion : le Myst-like. Ce concept novateur connut un succès phénoménal, puisque le jeu a longtemps détenu le titre du jeu le plus vendu de tous les temps. Il va sans dire que cette suite, tant attendue, porte sur ses frêles épaules le poids titanesque des espérances de millions de fans…
86
RPGFan
While it may not be hailed as a classic, genre-defining game, Riven was a very strong sequel, a difficult thing to do considering the widespread popularity of Myst. It's clear that the graphics in Riven are probably its greatest selling point, though the larger world and more difficult puzzles may also bring more P&C adventurers to love this game.
84
Meristation
El guión sólo es una excusa para el juego, pero hay que decir que sirve para desarrollar un submundo, una cultura, en la que hay que ir entrando poco a poco: la cultura D'ni, y su efecto sobre la cultura riveniana. Hay que aprender un nuevo sistema de numeración [sin el cual es imposible acabar el juego], un sistema de codificación de colores [lo mismo], un lenguaje o dos más [no hace falta, pero es divertido entender algunas palabras] e ir aprendiendo, cotilleando en los diarios de Gehn, Atrus y Catherine, el complejo entramado que constituye la historia de Riven desde el momento en que Gehn queda atrapado en él.
82
PC Gameplay (Benelux)
Riven heeft lang op zich laten wachten, maar ik moet toegeven, het wachten heeft vruchten afgeworpen. De omgeving voert je naar een droomwereld, veel mooier en rustiger dan de onze. Sommige spelers kunnen wel problemen hebben met het ingewikkelde Engels dat in het spel in de boeken te lezen staat, doch hierdoor zullen zij zelden of niet vast te komen zitten. De puzzels zijn precies afgewogen, het verhaal is solide en zit ijzersterk in mekaar. Het is misschien spijtig voor de niet Myst-spelers dat Riven sterk voortbouwt op zijn voorganger, maar laat dit je niet afschrikken.. Wie Myst goed vond, zal vanzelf zijn begerige handjes naar de Riven-doos zien gaan, vooral na het zien van de screenshots.
80
Adventure Classic Gaming
"Why mess with success?” may well describe the thoughts of the designers of Riven: The Sequel to Myst. Myst is arguably a controversial title among fans of adventure games. Both its proponents and opponents are numerous. Some hail it as the ultimate surrealistic interactive experience, while others fault it as just a fancy slideshow with eccentric puzzles. Yet, no one can ignore the incredible sale figures the game has commanded and the multitude of imitators it has since inspired. As such, it comes to no surprise that the production of Riven: The Sequel to Myst has been under intense scrutiny by the press. Over 4 years in the making, it is rewarding to see that the final product spots a step-up in both sophistication and design to provide a new level of surrealism in adventure gaming.
78
GameSpot
With a walk-through in hand, Riven took only about four hours. Without it, I'd still be at it, doing a lot of wandering, mapping, and recording of my observations. And just like Myst, that's what Riven is all about: exploring a new world full of unique beings, organic machines, and family intrigue. There is no inventory, no need to combine mysterious potions, and no board game puzzles with little connection to Riven's world. Rather, it's a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven.
74
GameStar (Germany)
Kurz, für passionierte Mystler ist die Zeit gekommen, sich mit einem großen Vorrat an Knabbersachen einzuschließen. Doch für meinen Geschmack ist das Herumwandern unter einem ewig blauen Postkartenhimmel voller Schäfchenwolken, das gelegentliche Umlegen eines Hebels, Drehen an einem Rädchen hier, Brüten über einem Fensterbild dort, zu wenig. Cyan hat vier Jahre lang die tollsten Klippen, Seen, Strände und Tempel gerendert, dabei aber den Trend verpennt.Wo sind der Rundum- Blick, in Echtzeit agierende Charaktere und ein (wirklich) intelligenter Cursor geblieben, alles mittlerweile Standard? Echte Myst-Fans allerdings werden sich durch solch kleinliche Mäkeleien den Spaß an Riven nicht verderben lassen.
70
Computer Gaming World (CGW)
Ultimately, Cyan plays it safe with RIVEN. Fans of MYST will no doubt revel in the incredible graphics, great sound, and the rich extension of the original game world. Those less in awe of MYST will find little improvement: RIVEN falls back on the same old gameplay, the same old lack of interaction, the same old sterility.
65
Gamesmania
Gelungen: Grafik, Sound, Musik. Mißlungen: Story, Steuerung, Design. Zur Story: die rudimentär vorhandenen Ansätze einer Storyline überzeugen wohl jeden Fan platter "weil's halt sein muß"-Hintergründe - wer einmal The Dig oder Rendezvous im Weltraum gespielt hat, ist verwöhnter. Die Steuerung beschert defekte Mäuse: vorne links entdecke ich einen Eingang. Ich gehe noch einen Klick nach vorne, drehe mich nach Links. Kein Eingang. Hmm. Wieder zurück. Da ist er ja. Wieder vor. Nach links. Eingang wieder weg. Arg! Atlantis zeigt, daß man diese unschönen Scheuklappen elegant umgehen kann. Riven bietet eine hervorragende Atmosphäre und ein unglaubliches "being there" - mehr aber nicht.
63
Power Play
Riven ist einfach schön. Na ja, einfach ist es nicht, aber soll man jetzt sagen, es wäre „schwer schön“? Ist ja auch wurscht. Die Grafik ist atemberaubend und gar nicht mal mit Zuckerguß überschüttet, sondern die Texturen sind vom kleinsten Pups bis zum größten Palast so gekonnt ausgewählt, daß man wirklich oft meint, nicht durch gerenderte Bilder, sondern über eine wirkliche Insel zu laufen. Der Sound ist klasse, und besonders mit meinen Surround-Lautsprechern wackelt so manche Perücke. Tja, und das Spiel macht auch Spaß — für ein paar Stunden zumindest. Aber wie schon bei Myst kommt bald eher gequälte Langweile auf, weil es doch schnell gähnig wird, durch meist menschenleere Öden zu latschen, einen Schalter umzulegen, nur damit es sonstwo „Plopp“ macht und woanders ein neuer Stöpsel meiner harrt: Gähn! Riven ist schön, Punkt. Einen virtuellen Mallorca-Führer von Cyan würde ich mir jederzeit anschauen, aber Riven, na ja...
55
PC Games (Germany)
Das, was der begeisterte Myst-Spieler so liebt, etwa die hochauflösenden Rendergrafiken, der atmosphärische Soundtrack oder die Masse an seltsamen Knobelaufgaben, wurde weiter ausgebaut. Für Vertreter dieser Spielergattung kann ich deshalb nur sagen: Daumen hoch - das Kind ist genau der Vater! Wer dagegen herkömmliche Adventures favorisiert, prallvolle Inventories liebt und auch mal gerne einen 3D-Panoramablick über die eigene Schulter wagt, wird herb enttäuscht sein. Die Grafik ist zwar schön – aber todlangweilig –, die Story ist zwar episch – aber ziemlich wirr – und die Puzzles sind zahlreich – aber für mich völlig weltfremd.