Description
Rollercoaster Tycoon 2 is the sequel to
Rollercoaster Tycoon. The player once again takes the role of a theme park manager, tasked with building a park using various rides and attractions, such as restrooms, restaurants, bumper cars, ferris wheels, go-karts, and, of course, roller coasters. There are over twenty different buildable rollercoaster types, from simple wooden coasters to complex inverted coasters. Many new rides and attractions are featured in the game, such as the ATM machine, as well as lots of new scenery and theming items, such as the Pirate theme.
There are a lot of scenarios to complete, from easy ones that only ask a certain park rating and guest count to extreme ones, such as making a yearly profit of $100,000 with rides that must have a certain rating, without letting the park rating drop to a certain number.
Rollercoaster Tycoon 2 keeps the same graphics engine as the original, though slightly polished, and adds a few new touches, such as guests observing rides as they move. The guests' AI is also slightly improved in a way that they will no longer get lost on thicker footpaths.
Another notable addition are the in-built scenario editor and roller coaster designer, which allow for more fan-created material to be created and shared.
Alternate Titles
- "过山车大亨2" -- Chinese spelling (simplified)
- "Guoshanche Daheng 2" -- Chinese title
Part of the Following Groups
User Reviews
The Press Says
| ActionTrip |
Oct 23, 2002 |
82 out of 100 |
82 |
| GameSpy |
Oct 30, 2002 |
75 out of 100 |
75 |
| GameStar (Germany) |
Nov, 2002 |
72 out of 100 |
72 |
| Computer Gaming World (CGW) |
Jan, 2003 |
     |
70 |
| GameSpot (Belgium/Netherlands) |
Nov 19, 2002 |
70 out of 100 |
70 |
| Adrenaline Vault, The (AVault) |
Nov 12, 2002 |
     |
70 |
| Power Unlimited |
Dec, 2002 |
70 out of 100 |
70 |
| GameZone |
Jul 01, 2003 |
6.8 out of 10 |
68 |
| Eurogamer.net (UK) |
Nov 15, 2002 |
6 out of 10 |
60 |
| Joystick (French) |
Nov, 2002 |
5 out of 10 |
50 |
Forums
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Trivia
In Germany, Infogrames started a nice Point-of-Sale-Promotion for RCT2. There were Scream-o-Meters, which measured the scream intensity of people attending a Scream Competition. Very loud, as I recall... ;)
This entry to the MobyGames database was contributed by
JPaterson
(9098) on Oct 15, 2002.