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Summary(One part Bullfrog's Theme Park + One part Disney's Coaster ) over Micrpose's Transport Tycoon's Interface = Rollar Coaster Tycoon and a lot of fun
The GoodOne of things that really shines about this game, is the little touches, and options. You don't want the temperature in farenheit? Make it Celcius. Don't like the color of that rollar coaster repaint it. This game gives you so many options and choices. You build your park the way you want it. My mind goes back to the game Theme Park from Bullfrog a while back. In that game you could make some rides custoom, but it didn't really make much difference. In RollerCoaster Tycoon, many of the rides you build your own designs, and everything matters. The scenary can make your ride more or less exciting. If you build over a walk way people walking near by will see it and get excited. This game does basically all you could want for a theme park simulator, without getting too complex like making you order the stock of french fries.
The BadI really only notice three problems with this game. The interface is a little heavy on windows. Every button or item you click opens a new window, much like Chris Sawyer's other game Transport Tycoon. Although these window allow you to monitor different things at once, they can make the screen very cluttered. Time is another problem. There are two speeds, paused and moving. This really can get to be a pain because when you are trying to build up some cash real quick speeding things us would be good, but more importantly because there are times whe n so much is going on that you really want to slow things down. The last problem is the fact that in a game that offers so many options there is no way to just start with a blank park and build. You can only play with the premade scenarios.