Summary
Addictive, brillant, fun, better than most of the $@%# out today...
The Good
Graphics aren't anything to complain about. Sure, each of yer guests looks constipated, but that's OK. Everything looks good, though far from realistic, it does its job well and doesn't dissapoint. The coasters are pretty detailed, but slightly unrealistic.
LOVED the simplistically complex interface. You're the big manager of doom, erm, managing your park, with nothing to start with but a sad little piece of land. The menus give you everything you need to start cranking out a custom rollercoaster, or you could cheat and use a pre-designed coaster :-). But be careful: i've noticed that if ya build a coaster even remotely exciting, you find that the intensity is "ultra-extreme" and no one will get on and your forced ta start again. Arghh.
It presents a pretty fair challenge. After your park gets up and running, and half a year (game time :-P) has elapsed, ya find out that your crucial, crucial park rating is falling, and ya have about a quarter of your required guests, you find that you need G-I-M-M-I-C-K-S. MORE RIDES, MORE FOOD, MORE EVERYTHING. But that's good. Your researchers will keep on developing better and faster rides for ya, so your park can truely kick major ass.
The Bad
Yeah, right.
The Bottom Line
Just get it, already!