||How smart (or dumb) you perceive the game's artificial intelligence to be
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (10 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Computer Gaming World (CGW)
If you are looking for anything fundamentally new or different in this series, you won't find it here. Those who don't know this series might find the excessive micro-management daunting. Those who liked the previous ROMANCE titles, though, will discover that this is the best ROMANCE game yet. The inclusion of new technology (and the resultant weapons), special abilities to generals, SVGA graphics and improved city management, not to mention a very catchy soundtrack, should be enough to entice old warlords back to the Three Kingdoms for another go at uniting the warring states of the Middle Kingdom.
The Romance of the Three Kingdoms games were always a little rough-hewn, but managed to succeed nonetheless because of their depth and content. They offered sweeping strategy gaming set in the politically charged atmosphere of China's Warring Kingdoms epoch, with a rich cast of characters and solid gameplay. In each, you played leader of a kingdom, responsible for raising and equipping armies, capturing other cities, increasing the wealth and happiness of your citizens, and forging alliances with other leaders, each with their own unique characters. The goal is to bend all of China under your yoke.