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Runespell Overture is so refreshing to play, if just for the fact that its battle system feels new, fresh, and fun. If you’re looking for deep stories, androgynous heroes bent on saving the world, or complex stat management and character development, look elsewhere. Runespell’s not for you. But if you’re willing to take a chance on an exciting new take on poker, solitaire, and role-playing games, Runespell’s a safe bet.
The writing feels a bit forced at times, but otherwise, Runespell: Overture is a solid title. The game play is, regrettably, going to appeal to a very select audience, but that said -- with a reasonable $9.99 price tag -- it’s absolutely worth an impulse buy for the casual gamer.
Tactical RPGs and Solitaire might not sound like they should mix well, but Runespell: Overture is surprisingly addictive. Even when you lose a match, it's usually only by a small margin, giving you that "I know I can win this next time" drive to play just one more round. With a fairly robust campaign and a bunch of achievements to earn, Runespell holds its own as a card game. There's even a New Game Plus option so you can play again with all the Power Cards you've earned (with the exception of character cards.) Is it worth $10 for the download? Absolutley.
Runespell: Overture’s quirky combat system makes it a great buy for both strategy and poker fans. The battle cards add a unique twist to traditional poker rules, and make for a fun experience. The game is lengthy, and offers many side quests and random encounters during your adventure.
Addictive poker role playing with real tactical depth making sure every battle keeps you on your toes, all at a bargain price.
There is no doubt that this is a quirky game; however it hangs together well and delivers an entertaining gaming experience.
Runespell is a welcome addition as a unique puzzle title to a market swimming with knock-offs, and is yet another example of how independent developers are one-upping the dominant publishers. Combing two previously uncombined genres results in a challenging, strategic and addictive experience, which makes up for any storytelling shortcomings.
Closing time. So, Runespell. I really don't know. It has a lot of good bits and a lot of mediocre ones... and some weird ones as well. There were things I didn't like but they weren't agonizing or game breaking. Yeah, it definitely could have been better. There were a few fights that took me - no joke - an hour or two of retries and I was very frustrated, but I certainly didn't stop nor did I want to. I definitely appreciated the game and I'm glad I played it, but I think I'd still rather play Puzzle Quest, as unfair an assessment as that is. I would definitely recommend Runespell: Overture for ten dollars. I'd recommend it for twenty, probably. But, even though I would recommend it, it definitely is only an average game.
Runespell Overture delivers an interesting and fun variation of a traditional card game and turns it into a competitive puzzle with myriad nuances to its strategy. Unfortunately, it doesn't do enough to keep the variation fresh throughout. Runespells don't do enough to change Mythic Poker, and a promising story set in an interesting world ends all too suddenly for no reason. While I enjoyed most of my time playing Runespell Overture, I can only recommend it to the hardest of hardcore card game and puzzle fanatics. Others may feel the hot drill of frustration digging into their brains after not too long.
Runespell: Overture is still an enjoyable puzzle-RPG if taken slowly. I found it best to play only two or three matches at a time to prevent gameplay stagnation from setting in. Though ultimately lacking in depth, Overture's gameplay is quite unlike its genre contemporaries. With an ending that promises a sequel, I have hope that the next Runespell will build on and reinforce Overture's foundation. While Runespell: Overture is a solid first attempt from developer Mystic Box, it ultimately feels more like an appetizer than a main course.
Runespell is a curious mix of cards and fantasy elements that will likely appeal to a very narrow audience. The battle system is creative and can be quite a lot of fun to play. However, the larger issues with the game, such as the uninspired story and lack of multiplayer, make it hard to recommend for everyone, even at the $10 price point.
And that brings me to my biggest complaint about the game, namely that it doesn’t have the flexible, play as you want style that I’ve come to expect from the genre. As you progress through the game and hit the higher tiered enemies, choosing different battle styles doesn’t work as well as staying with one strategy and hoping for good cards. Eventually the game ends, rather abruptly I might add, with no real story resolution, and you can choose to wander the wintry plains killing the same enemies as before, but why would you? Runespell: Overture is good for an hour or two, the size of the demo conveniently enough, but beyond that, there’s just not enough there to warrant spending the additional time playing it.