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Encore Software | | Development Manager / Producer | Kevin Hoekman | | QA Supervisor | Fadi Awed | | QA Team | Andrew Simpson, Ron Duke, Omar Castillion | | VP of Marketing | Jill Griffin | | VP of Licensing & Business Development | Richard Lowenthal | | Director of Marketing | Betsi Shepherd | | Sr. Product Manager | Greg Bauman | | Senior PR Manager | Michael Shelling | | Online Marketing Manager | Sara Borthwick | | Creative Services Manager | Tom Donner | | Traffic Coordinator | Ray Massery | | Special Thanks | Michael Bell, Ken Sepulveda, Dave Worle, Dawn & Brittany | Core Team | | Producer | Holger Flöttmann | | Executive Producer | Hans-Arno Wegner | | Project Lead | Franz Stradal | Design | | Lead Game Designer, Level Design, Concept, Voice Directing | Aarne Jungerberg | | Lead Game Designer, Cinematic and Story Design, Atmospheric Supervision, Combat Directing, Concept Sketches, Conceptual World Design, Additional Level Design, Additional Sound Design | Michael Bhatty | | Lead QA, Balancing Lead, Game Design, Item Design | Peter Luber | | Lead QA, Additional Storytelling | Mario Endlich | | Level Designer, Game Design, Additional Sound Effects, Additional Storytelling, QA Assistance | Marc Oberhäuser | | Level Designer, Additional Scripting, Environmental Storytelling | Markus Häublein | | Additional Item Balancing | Mark Kieschke | Programming & Scripting | | Lead Programmer, Software Engineering, Engine Programming, Tool Programming, Interface Programming | Roger Boerdijk | | Programmer, Engine Programming, Special Effects Development, Editor Engineering, Sound Programming, Tactical Development, Converter | Steve Manekeller | | Programmer, Multiplayer Programming, Game Server Engineering, Unicode Programming, Multiplayer Design | Lars Hammer | | Programmer, Quest Scripting, Build Coordination | Ingo Biermann | | Quest Scripter, Additional Storytelling | Michel Dumont | | Quest Scripter | Raphael Dumont | | Programmer, Tool Programming, Additional Programming, Unicode Font System & Rendering | Andreas Müller | Graphics | | Art Director, 2D Graphics and Texture, Design, Concept Sketches, Artworks | Celal Kandemiroglu | | Character Artist, Character Modelling and Animation, Special Effects Design | Cosmin Bulau | | 2D Artist, Combat Directing, Additional Storytelling | Ralph Roder | | 3D Artist, Armor and Weapon Modelling, Animations | Dirk Schumacher | | Converter, Modelling and Animations, Database Supervisor | Markus Boltersdorf | | Graphics Artist, Conceptual World Design, World Style | Tobias Franz | | Character Texture Artist, Side Character Concept | Frederike Böckem-Stradal | | Graphics Artist, Armor and Weapon Modelling, Artworks, Additional Item Design | Stephan Hoffmann | | 2D Artist, Effects | Frank Lunnebach | | Character Animation | Ralf Angerbauer | Music and Sound | | Music Production, Composing | Dag Winderlich | | Sound Design, Sound Logic, Sound Programming | Henrik Hobein | | Additional Sound Effects | Matthias Steinwachs, Markus Mohr | | Additional Voice Editing | Babsi Carmincke | Supportive Task Units | | QA Manager | Torsten Allard | | QA Management Assistant | Matthias Süß | | Alpha Testing | Frank Lülsdorf | | QA Assistant | Lars Berenbrinker, Christian Altrogge, Dirk Niestadtkötter, Jens Blome, Jan Walczak, Ramses Schiller, Stephan Drews, Sebastian Henke, Sebastian Walter, Ronald Rehm, Filip Jelev, Mark Kieschke, Mirko Worsley, Carsten Stolpmann, Christian Bohnebuck, Florian Bergmann | | Cinematic Design | Michael Bhatty, Norbert Beckers, Holger Breitbach, Mark Külker | | Speech Recording Director | Stefan Lupp, Aarne Jungerberg | | Additional Graphics and Animations | Anca Finta, Helmut Dunkel, Celal Kandemiroglu | | Additional Level Design | Gabriel Schorsch Hacker, Andreas Jurksch | | Additional Programming | Lutz Eisenmenger, Marco Laser | External Companies | | intulo | Rebecca Ludolphy, Thomas Kronenberg | | Lightstorm 3D | Marco Windrich, Kay Poprawe, Dirk Bialluch | | Freelancer Games | Marc Oberhäuser | | Lightworks | Tobias J. Richter | | MBA Studios GmbH&Co KG | Markus Baader, András Kavalecz | | Spellcraft Studio e.K. | Vadim Pietrzynski, Matthias Knappe, Markus Baader | | metricminds GmbH&Co KG | Philip Weiss, Christian Dreher, Jörg Beigang, Vera Vogel | | MS Music Offenbach/Main | Stefan Lupp, Corinna Viel, Benjamin Hessler | | TinCAT | Bernhard Ewers, Jörg Rüppel, Michael Stoyke | | Voice Acting Talent | Gisa Bergmann, Michael Deckner, Michael Betz, Martin Kessler, Renier Baaken, Isabella Bartdorff, Franziska Pigulla, Wolff von Lindenau, Susanne Grawe, Sabine Fischer, Rita Ringheanu, Helge Heynold, Martin Schäfer, Dieter Gring, Manfred Lehmann, Michael Lucke, Aart Vedder, Sonngard Dressler, Vincent A. Retke, Lukas Mertens, Tom Winderlich, Finn Winderlich | | MoCap Actors | Patricia Weil, Marc Jourdan | Company Structure | | Senior Managing Director | Holger Flöttmann | | Managing Director, ASCARON Entertainment Ltd., UK | Roger Swindells | | Managing Director, Studio II | Franz Stradal | | Creative Director | Hans-Arno Wegner | | Technical Director | Kay Struve | | Marketing Director | Christian Franke | | QA Manager | Torsten Allard | | Vice QA Director | Mario Endlich | | Administration | Brigitte A. Retke, Christel Pankoke | | National Marketing | Christian Franke, Jürgen Venjakob | | International Marketing and Distribution | Roger Swindells, Alan Wild | | Localisation Manager | Tim Plöger | | Localisation | Mirko Worsley, Alan Wild, Ingo Bertram | | Optimierung & Kompatibilität | Hendrik Grüne | | Workflow QA Management | Daniel Balster | | Tool Programming | Ulf Winkelmann | | Technical Services | Jan Grocholl, Benjamin Vogt, Mirko Worsley | Distribution | | Distribution | Take 2 Interactive | | Fürst der Finsternis | Christoph Hartmann | | Prokurist | Martin Wimmer | | Marketing Director | Matthias Wehner | | Senior Product Manager | Andreas Traxler | | Head of PR | Markus Wilding | | External Producer | Hendrik Lesser | | Illustrationen | Robert Andreas Drude | | Verpackungsdesign | Sassenbach Advertising | Manual | | Konzeption, Gestaltung, Layout, digitale Bildbearbeitung | doppelgangerdesign, Oliver Haidutschek, Sascha Selke | | Text | David Skreiner | | Korrektorat | Uta Hengst, Torsten Allard | Acknowledgements | | Special Thanks | Jan Grocholl | | Additional Thanks | Tobias Franz, Susanne Ruhling, Pascale Kühnel, Roland Kempen, Irina Hoffmann, Michael Hagen, Ralf Angerbauer, David Swinton, Fabian Del Priore, Armin Schmidt, Quinn Dexter, Berghutzen , Laurelin , Queen of Bläck, Bläck , The Order of NoxQ |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Christoph Hartmann, 70 other games Markus Wilding, 69 other games Greg Bauman, 66 other games Matthias Wehner, 65 other games Renier Baaken, 52 other games Andreas Traxler, 48 other games Fabian Del Priore, 41 other games Celal Kandemiroglu, 37 other games Holger Flöttmann, 35 other games Lars Berenbrinker, 35 other games Tobias J. Richter, 34 other games Gabriel Schorsch Hacker, 32 other games Matthias Steinwachs, 32 other games Michael Bell, 30 other games Tom Donner, 30 other games Sara Borthwick, 30 other games Bernhard Ewers, 28 other games Dag Winderlich, 28 other games Michael Shelling, 28 other games Torsten Allard, 27 other games Kevin Hoekman, 26 other games Richard Lowenthal, 23 other games Christian Franke, 23 other games Mario Endlich, 22 other games Hendrik Lesser, 21 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Sacred Plus, a group of 153 people Sacred Gold, a group of 133 people Sacred Underworld, a group of 80 people Sacred 2: Fallen Angel, a group of 51 people Darkstar One, a group of 38 people Patrician III, a group of 27 people ANSTOSS 4: Der Fußballmanager - Edition 03/04, a group of 26 people Sacred 2: Ice & Blood, a group of 24 people ANSTOSS 4: Der Fußballmanager - International, a group of 24 people ANSTOSS 2005: Der Fußballmanager, a group of 23 people Port Royale: Gold, Power and Pirates, a group of 21 people Against Rome, a group of 20 people Port Royale 2, a group of 20 people Tortuga: Two Treasures, a group of 20 people Söldner: Secret Wars, a group of 18 people Ballerburg: Castle Siege, a group of 18 people SpellForce: The Order of Dawn, a group of 16 people The Suffering, a group of 16 people Desert Rats vs. Afrika Korps, a group of 16 people S2: Silent Storm, a group of 15 people Midway Arcade Treasures, a group of 15 people Pirate Hunter, a group of 14 people The Great Art Race, a group of 14 people Gothic II, a group of 13 people Battle Engine Aquila, a group of 13 people
Credits for this game were contributed by twinmoon (2111) and phlux (4157) |
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