To be frank, there is not a lot about SAFECRACKER that is actually novel, except that they’ve put together a game that is almost completely centred on the puzzle element of adventure games. Yes, it’s in a nice environment. Yes, the voice acting, what little there is, is perfectly fine. You can’t die. You can save at any time. There are no sound-based puzzles, or puzzles that require the differentiation of subtle colours (with one quite easy exception), nor puzzles that require extraordinary feats of memory or mathematics. The music is okay, though it becomes repetitive after a few hours. There is little plot, but the game doesn’t need one. And notably, I had no technical issues with the game whatsoever – a relative rarity these days. There is some replay value in SAFECRACKER, but not a great deal, as the puzzle solutions are almost universally the same every time you play the game. In fact I can only think of one puzzle whose solution is randomised each time you play.