User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (10 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (Aug 23, 2006)
Those tiny gripes aside, I can wholeheartedly recommend Safecracker: The Ultimate Puzzle Adventure to anyone who feels like spending a few hours in graphic puzzle nirvana. Hey, and it only costs about twenty bucks! Bring on the sequel, Kheops!!
HonestGamers (Jun 23, 2007)
If you're the sort of person who does other people's crosswords and play Brain Age than here you'll find the perfect game for you. Without broken stylus control, no less!
Though time has not been kind to the technology of the original, the premise—Safes in a Place—remains as engaging as ever. And Kheops Studio has done a terrific job of developing intriguing challenges with which to fill that house. (I'm going to attempt to save time and avoid confusion by referring to Safecracker: The Ultimate Puzzle Adventure as Safecracker 2006. I like that better than referring to is as STUPA.)
I remember when I first got a hold of the original Safecracker game back in 1998. At the time it was one of my favorite puzzle games, and my only regret was that it didn’t last longer. I had high hopes for Scandinavian developer Daydream Software, and these were fairly well realized when Dreamcatcher helped them put out Traitors Gate about a year and a half later. But, after that, Daydream shifted into mobile games and, aside from a reissue a few years later, we haven’t seen anything relating to Safecracker. Until now, that is.
Safecracker: The Ultimate Puzzle Adventure is an unpretentious title that aims to satisfy adventure game enthusiasts with an appetite for logic puzzle solving. Originally known simply as Safecracker, this 2006 release is not to be confused with the 1997 release of the same name from Daydream Software which, coincidentally, is also published by DreamCatcher Interactive—the parent label of The Adventure Company that publishes this title. At its core, Safecracker: The Ultimate Puzzle Adventure is a game modelled after classic puzzle adventure titles such as The 7th Guest and Jewels of the Oracle. Given this history, it is refreshing to see that this subgenre of games can still offer a very satisfying gaming experience to a niche audience today, however short it may last.
Adventure Gamers (Aug 23, 2006)
I used to have a full head of hair. It was my pride and joy; long and luxurious and always manageable. Then I picked up a copy of SAFECRACKER: The Ultimate Puzzle Adventure by Kheops Studio, and it all went downhill from there. It started simply enough, with a marble sliding puzzle, but soon spiralled into unlocking complex numerical codes, and staying up a little later each night trying to figure out how to pump water into a fountain just right in order to grab one more key to open one more lock. And now I stand before you a humbled — and bald — man, though I'm hopefully stronger for it.
Quandary (Aug, 2006)
In short, it's a most enjoyable and satisfying puzzle game that you can work through in a couple of sittings or, if you prefer, take a puzzle or two at a time and make it last longer. I would recommend it for any puzzle game fan. There are limitless saves as far as I could tell and provision for 5 players to open their own game and save separately. When you finally reach the end there's a little surprise in store. I'd like to mention briefly your final task, but it would give the game away!
75 (Nov 03, 2006)
Kheops a donc réussi le pari de proposer un jeu d’énigmes prenant et doté d’un univers crédible, en faisant de ses faiblesses de véritables forces. L’impossibilité d’ajouter des personnages modélisés ou des acteurs, peut-être pour des raisons financières, s’est transformé en atout : dans Safecraker, les coffre-forts tiennent la vedette. Le joueur y apprend la possibilité de dialoguer avec l’hermétisme : comprendre le mécanisme d’un coffre réclame plus d’effort que de cliquer sur une suite de dialogue jusqu’à faire cracher au PNJ la réponse attendue. Ici, c’est le joueur qui se décarcasse pour s’inventer une nouvelle manière de réfléchir : l’inertie du soft, hermétique à tout clic frénétique, finit par révéler l’incapacité du joueur à mettre ses neurones en mouvement. Curieux retour de flamme qui nous rappelle que oui, réflexion et amusement peuvent aller de paire.
Game Chronicles (Sep 10, 2006)
The Adventure Company has released other good adventure puzzle type games in the past but this is by far their best work. The safes are opened using either a puzzle or a combination using clues received in other parts of the mansion. The story follows the adventure of an expert safecracker hired to find the will of Duncan Adams, a very rich but eccentric oil tycoon with a penchant for safes.
GameBoomers (Aug, 2006)
To be frank, there is not a lot about SAFECRACKER that is actually novel, except that they’ve put together a game that is almost completely centred on the puzzle element of adventure games. Yes, it’s in a nice environment. Yes, the voice acting, what little there is, is perfectly fine. You can’t die. You can save at any time. There are no sound-based puzzles, or puzzles that require the differentiation of subtle colours (with one quite easy exception), nor puzzles that require extraordinary feats of memory or mathematics. The music is okay, though it becomes repetitive after a few hours. There is little plot, but the game doesn’t need one. And notably, I had no technical issues with the game whatsoever – a relative rarity these days. There is some replay value in SAFECRACKER, but not a great deal, as the puzzle solutions are almost universally the same every time you play the game. In fact I can only think of one puzzle whose solution is randomised each time you play.
Worth Playing (Aug 27, 2006)
Safecracker rather ambitiously bills itself as the Ultimate Puzzle Adventure. It makes no bones about being straightforward and all about the puzzles instead of the adventure game experience. I really don't think I'd go so far as to call it The Ultimate anything, but it isn't a bad pure puzzle game at all. You have to make sure that's what you're in the mood for, even if you are a fan of this admittedly niche genre. That's kind of a given though; you wouldn't play Safecracker if you're looking for something like The Secret of Monkey Island, and you wouldn't order pizza if you want a steak. Safecracker fills the role it's designed for like a key fits its keyhole.
73 (Nov 26, 2006)
Safecracker bleibt leider auf halbem Wege stehen, denn echtes Safeknacker-Feeling kommt nicht auf. Zwar macht die Story zunächst neugierig, da es mal was anderes ist, in einem Adventure nicht immer dieselben (meist weiblichen) Figuren zu spielen - ein Verbrecher, der nach einem Testament sucht, ist da schon was anderes. Allerdings ist das Ganze nicht sonderlich ausgefeilt, da ihr nichts über eure Person erfahrt. Die dicht aufeinander folgenden Rätsel sind zwar ganz nett, machbar und dennoch eine Herausforderung, aber handwerklich passende Aufgaben für einen Safeknacker fehlen. Stattdessen gibt es nur Pseudoaufgaben, die auch in jedem anderen Point&Click vorkommen könnten. Außerdem bietet Safecracker kaum etwas fürs Auge, da es nur die normale Rendergrafik gibt, die ihr von anderen Spielen von Kheops kennt. Unterm Strich kommen nur beinharte Knobler auf ihre Kosten, denen ein erzählerischer Rahmen egal ist.
Playfuls (Aug 16, 2006)
Safecracker: The Ultimate Puzzle Adventure doesn't hide his identity behind an intriguing name. It is a game centered on bizarre-safe-mechanism-puzzle resolving, and offers, exclusively and without sparing, this sort of thing. The grown difficulty experienced towards the end, represents in fact, the sum of numerous failed attempts, and the lack of proper clues. Wrapped up in a decent "coat", which effortlessly sustains its concept, the game will not impress, but neither grants the sensation of an offer made under the pressure of a deadline.
GameZebo (Aug 31, 2007)
Safecracker is a well made game designed to appeal to a specific breed of gamer. If you're the kind of person who has keen powers of observation and problem-solving skills, and is patient enough to be willing to spend hours deciphering finicky puzzles, then you'll find Safecracker to be a worthy challenge.
Gameplay (Benelux) (Nov, 2006)
Puzzelaars kunnen de aanschaf misschien overwegen, voor de anderen zijn er betere manieren om hun geld uit te geven. Goed geprobeerd, Kheops, maar volgende keer beter.
Despite the linearity and brevity of the game, it still showcases many of the talents of Kheops Studio, primarily the attention give to the detailed artwork and other graphics. Although I found myself wishing for a bit more out of the game, the puzzles -- while not terribly unique or challenging -- were still enjoyable, and the game definitely deserves its ESRB rating of "E" (Everyone). Children and adults alike should enjoy exploring the mansion and viewing the various rooms, as well as solving the game's puzzles.
IGN (Aug 30, 2006)
For gamers out there who can't turn down a good puzzle, it's worth taking a look at Kheops Studio's Safecracker. It's an extremely straightforward puzzle-adventure game, so those who require lush story or sprawling environments may want to stay clear. Despite its minimalistic presentation, it's got some good puzzles. Safecracker doesn't pad itself with unnecessary gimmicks designed to prolong gameplay hours. Its puzzles are varied, challenging and satisfying to conquer for the most part. Beyond that there isn't much, but for pure puzzle crunching entertainment, Safecracker is a good choice.
66 (Oct 12, 2006)
Made for the fans, but even they won’t consider it more than an in-between. You better look a little further before spending your well-earned money.
Safecracker: The Ultimate Puzzle Adventure is zeker geen simpele verzameling van logische puzzels die je keer op keer moet zien te kraken, of een moderne versie van Sudoku. De manier waarop de makers te werk zijn gegaan, is goed en zorgt voor het nodige hersengekraak, maar om nu van een 'avontuur' te spreken, dat klopt niet helemaal bij een gebrek aan een echt 'verhaal'. Maar voor de liefhebbers van puzzels kan dit best een leuk game zijn.
GameSpot (Aug 23, 2006)
There are no surprises in Safecracker: The Ultimate Puzzle Adventure. The ode to high-stakes robbery from French developer Kheops Studio (Return to Mysterious Island, Voyage) stays true to its title with gameplay that has you breaking into safes of all different shapes and sizes. But any bonus points earned by the company for not trying to fool people with a more grandiose and less-accurate name are largely lost by the game itself, which is a set of mostly interesting brainteasers draped around a pointless plot.
GameSpot UK (Aug 24, 2006)
There are no surprises in Safecracker: The Ultimate Puzzle Adventure. The ode to high-stakes robbery from French developer Kheops Studio (Return to Mysterious Island, Voyage) stays true to its title with gameplay that has you breaking into safes of all different shapes and sizes. But any bonus points earned by the company for not trying to fool people with a more grandiose and less-accurate name are largely lost by the game itself, which is a set of mostly interesting brainteasers draped around a pointless plot.
Adventure's Planet (Oct 06, 2006)
Safecracker, un discreto puzzle game in prima persona, che fa il verso a un titolo di nove anni prima. Le scelte del publisher italiano certamente non lo aiuteranno nella diffusione, ma la natura stessa del prodotto, lo rendono un titolo di nicchia. Vi piacciono i rompicapo? Allora fa per voi. Volete un plot solido, dialoghi e interazioni con gli oggetti? Lasciate perdere, in questo periodo c’è di meglio.
Adventure Corner (Nov 23, 2006)
'Safecracker' spielt sich wie ein Software gewordener Logik-Trainer des P.M.-Magazins. Die Spiellänge variiert gemäß den Fähigkeiten des Spielers von vielleicht 10 bis 30 Stunden, wochenlang ist man aber sicher nicht beschäftigt. Was den angepriesenen ultimativen Puzzle-Charakter anbelangt, sei festgehalten, daß es hier sicher besseres gibt, aber auch schlechteres. Das Spiel eignet sich besonders auch zum gemeinsamen Knobeln, aber wohl eher für zwischendurch. Ein Dauererlebnis ist es nicht. Das Spiel ist für Fans der Art aber definitiv zu empfehlen. Der geneigte Käufer sollte aber keine Wunder erwarten.
60 (Nov 25, 2006)
On ne peut pas reprocher aux développeurs de ne pas avoir tenté une approche un peu différente de ce que l'on a l'habitude de voir. A ce titre, Safecracker est plus une suite de puzzles qu'un véritable jeu d'aventure traditionnel. A vous de voir si vous accrochez au concept, tout en sachant bien que même si certaines énigmes sont très intéressantes à résoudre, d'autres le sont nettement moins et réclament beaucoup trop de manipulations.
Gameslave UK (Jun 08, 2007)
All in all, Safecracker is a simple puzzle game with an adventure game's shell wrapped around it. If you are looking for a series of tricky puzzles that will tax your mind for hours then look no further. Gamers hoping for a more fulfilling adventure experience should look elsewhere.
Adventurearchiv (Dec 04, 2007)
Immerhin gab es keine technischen Probleme, was man heutzutage ja auch schon erwähnen muss, weil es alles andere als selbstverständlich ist. Eine Empfehlung kann ich aber nicht guten Gewissens aussprechen, denn für das Geld kann man definitiv bessere Unterhaltung und vor allem in Form eines richtigen Adventures bei anderen Spielen bekommen. Gelegenheitsspieler, die gerne puzzeln, sollten sich immerhin vom Preis abschrecken lassen.
50 (UK) (Jul 23, 2007)
Apart from the odd frustrating puzzle, there's nothing much at fault here, aside from the fact that what you're buying is a small collection of puzzles and nothing more. As long as you realise that's all Safecracker is - and there's no adventure element to speak of - then you won't be disappointed.
PC Action (Oct 24, 2006)
Wollten Sie nicht immer schon mal in einem Spiel 35 Safes knacken? Genau, wir auch nicht. In Safecracker müssen Sie das aber. Sie klicken sich bei einschläfernder Dudelmusik durch schnöde Standbilder. Ziel: in einer Villa das Testament eines Safe-Sammlers finden. Zwischendurch sacken Sie Gegenstände ein, die vielleicht an anderer Stelle mal nützlich sein könnten. An den Geldschränken bewältigen Sie Denk-Minispiele, lotsen etwa Kugeln mit Magneten durch ein Labyrinth. Die Rätsel sind ganz cool, Hardcore-Adventurespielern mag's gefallen. Otto Normal aber ödet es beispielsweise an, jeden Raum per Mauscursor nach Hinweisen abzusuchen.
GameStar (Germany) (Nov, 2006)
Die Geschichte des Puzzlespiels Safecracker ist so banal wie mies präsentiert: Sie sollen in der Rolle eines Tresorknackers in einem Herrenhaus Tresore aufknobeln, um an ein Testament zu kommen. Für Hinweise liest der Held holprig Briefe und Notizzettel. Der Rest des Spiels reduziert sich auf Varianten von bekannten Verschiebe- und Kombinationsrätseln, um die insgesamt 35 Safes aufzubekommen.