DescriptionSam and Max are back! And they must stop a bunch of young stars from a 70's TV series who are annoying the neighborhood. They'll soon discover those kids are under the effect of hypnosis, perpetrated by an evil genius known as Brady Culture.
Sam and Max: Culture Shock is the first of a series of episodes Telltale is releasing based upon the freelance police dog & rabbit franchise created by Steve Purcell. Their new distribution method is similar to that of the TV series: short, independent episodes released periodically to form a whole package described as a "season".
The gameplay is a point-and-click adventure similar in concept and gameplay mechanics to LucasArts games in the same genre, in particular Sam & Max Hit the Road. The game is done entirely in 3D. The player controls Sam, navigating him though locations viewed from fixed camera angles. It is possible to examine objects, pick them up, and engage in branching conversations with other characters. Most of the puzzles involve either manipulation of inventory items or making the right choices in conversations.
- "Sam & Max 101: Culture Shock" -- Steam title
Part of the Following Groups
- Animals: Dogs / Wolves
- Animals: Rabbits / Hares
- Distribution Method: Episodic
- Inspiration: Comics
- Sam & Max licensees
|Sam, no! The cheese was innocent!||vicrabb (6938)|
|Sam & Max are BACK!!||NatsFan (132)|
|The Triumphant Return Of Everyone's Favorite Bipedal Dog And Psychotic Rabbity-Thing!||MasterMegid (896)|
|Eurogamer.net (UK)||Oct 17, 2006||9 out of 10||90|
|IGN||Oct 17, 2006||8.7 out of 10||87|
|GameZone||Jan 23, 2007||8.5 out of 10||85|
|Gameplay (Benelux)||Nov, 2006||84 out of 100||84|
|UOL Jogos||Nov 10, 2006||80|
|Adventure Advocate||Nov 01, 2006||80|
|GameDaily||Oct 26, 2006||8 out of 10||80|
|Adventure Classic Gaming||Feb 19, 2007||4 out of 5||80|
|Press Start Online||Oct 22, 2006||15 out of 20||75|
|Gamekult||Nov 07, 2006||7 out of 10||70|
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TriviaLucasArts was producing a sequel to Sam and Max Hit the Road called Sam and Max: Freelance Police. The game would have been a 3D point and click adventure in the style of the original. When it was canceled in 2004, many members of the development team left LucasArts to help form Telltale Games, the company that eventually ended up developing Sam and Max: Culture Shock.
Related Web Sites
- Sam & Max (Product page on the developer's website for the series)
- UHS Solution: Sam & Max: Season 1 (Covers all of Season 1 in question and answer format)