Sanity: Aiken's Artifact
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Talents are hidden in the levels or given as a reward for defeating boss enemies.
Added by ClydeFrog (10078) on Sep 16, 2002
As is tradition with Lithtech games, Sanity's cut scenes and cinematics are all rendered with the in game engine.
Your controller Frost will periodically call with information. You can also call her for a reminder of what you are trying to do.
Correctly solving this "Soko-Ban" crate pushing problem will earn a new psychic talent card (upper left behind the fence).
You'll have to remember previous story elements when you're forced to compete on the lethal game show "Trivia Insanity".
When Sanity was new, extra talents for the multiplayer game could be downloaded for free or purchased in "booster packs". Good luck finding any now.
Cain confronts his evil brother Abel, the world's most powerful psionic who believes psionics should rule over humans (shades of Magneto, anyone?)
Taking a cue from Half-Life, in Sanity Cain often finds himself dealing with a mysterious, sinister government agent with a bizarre speech impediment.
The PETA might not approve, but you're going to have to blow these poor endangered critters to kibbles and bits in order to save the cowering hostage.
Cain must infiltrate a tour group in order to gain access to Aiken's lab. Hint: waving a gun in the air might not be the most subtle way to go about this.
In a level reminescent of Resident Evil, the undead take over the city and its up to Cain and the DNPC to stop the zombie madness.
In the depths of the Meat Factory Cain battles the villainous mastermind Golgotham and his meat-cleaver wielding zombie cows (or Butcher Bulls, if you will)
Golgotham appears for an encore performance. What other game pits you in a boss battle against a 50 foot meat monster?