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A Hardy Developer's Journal
In 2006 when Scratches came out I couldn’t be more uninterested in it. The simple, reddish cover art, the cliched premise of a haunted house (no twists on the theme apparent), and in-game screenshots showing interiors devoid of any living soul – made me ignore it completely. I don’t think I even paid any attention to the reviews. It feels strangely appropriate then, that after having played the game I consider it an experience that under no circumstances should be missed. And not only by the likes of me or you, dear adventure games fan – it should be a required play in particular for horror genre authors - game designers or otherwise. There’s something primal within Scratches – a lesson in delivering an elusive, but essential aspect of horror, that storytellers rarely have the opportunity to test the full impact of.
"Scratches Director's Cut" ist das perfekte Gruseladventure für einen einsamen Abend. Im Gegensatz zur ursprünglichen Version gibt es noch mehr grafische Effekte, ein alternatives Ende und ein zusätzliches Kapitel. Durch diese Features wird der Gruseleffekt verstärkt. Es lohnt sich das Abenteuer von Michael Arthate noch einmal zu durchleben und anschließend in der Gestalt von Peter Banks das nur vollkommen herunter gekommen Haus zu durchsuchen.
Scratches: Director’s Cut is a new release based on the original Scratches. This review will not assume familiarity with the old game, but I’m hoping that you have already played it by the time you read this review. For those of you that you get this game in the hope that there will be plot differences from the actual game, sorry to disappoint you, but up to the end, the games are identical. The extra chapter and improved graphics are the only differences, but the game is still worth its asking price either for the collector or someone new to the game.
If you have the first version of the game and are considering the second, its appeal is somewhat limited. None of the new elements are worth the price of admission on their own, unless you're simply dying to see for yourself who or what was behind the Blackwood horrors. But if you've never played Scratches and are debating which version to get, there's no reason at all not to grab the Director's Cut. The additions aren't overwhelming, but they're a nice bonus on top of an already impressive original effort that should satisfy your itch for horror-themed adventure.
For those who like thrilling adventure games, this is just the ticket. It’s better than a lot of the lame adventure games that have been released lately, and will deliver on the scare department. The puzzles are interesting, although they could be more varied. It’s a matter of opinion whether adding the new chapter makes a second purchase desirable, but that is up to the player to decide. For those who haven’t played Scratches yet, this game is a sure bet at the price.
Difficulty aside, Scratches largely achieves what it set out to do: it's a slow paced, atmospheric, and genuinely scary adventure game that really forces you to use your brain to succeed.
Verhaal, beelden en geluid maken Scratches tot een van de betere spellen die de afgelopen tijd zijn uitgebracht. Als de puzzels wat gevarieerder en moeilijker zouden zijn geweest, zou dit spel een absolute must voor adventure liefhebbers zijn. Advies: Speel het spel 's nachts en laat je verlichting uit. Omdat ik persoonlijk toch wel veel waarde hecht aan originele en goede puzzels in een adventure, kan ik Scratches geen 8 geven. Een 7 dus, voor deze verder uitstekende horror.
FileFactory Games / Gameworld Network
On the whole, Scratches: Director’s Cut is a good attempt for novice developer Nucleosys, but ultimately a mundane, second-rate final product. If the title warrants a full-fledged sequel, let’s hope they refine a few of the aforementioned quirks. Scratches is a franchise that has potential, but as of present, it’s untapped potential.