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72
MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.

Description

Enter a surreal world where you must battle the Sentinel and his sentries over 650 chequered, 3D landscapes. Energy and movement are completely redefined in this unique blend of arcade and strategy elements. You, only known as an intelligent presence, move about the landscape by teleporting between robot "hulls". Any object in your field of vision can be absorbed for energy, as long as you also see the square of the landscape that the object is standing on. By aiming at any square your can see, and spending energy, you can create a new robot hull and teleport your presence to it, or you can create neutral objects: trees to block yourself from the Sentinel's gaze, or boulders that can be stacked. You gain height in the landscape by creating a robot on top of a stack of boulders, until you can see the Sentinel's square at the highest point in the landscape and absorb him. The problem is that the Sentinel slowly rotates and ruthlessly absorbs anything in his field of vision that is more potent than a tree, including yourself. In later levels, his sentries will threaten you with absorption from several directions.

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User Reviews

The same, but different Ashley Pomeroy (230) unrated

The Press Says

PC Zone Aug, 1998 90 out of 100 90
Svenska PC Gamer Jul, 1998 85 out of 100 85
Computer Gaming World (CGW) Feb, 1999 4 out of 5 80
Gamezilla Nov 02, 1998 79 out of 100 79
PC Player (Germany) Jul, 1998 74 out of 100 74
Adrenaline Vault, The (AVault) Aug 04, 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Gamesmania 1998 70 out of 100 70
PC Action Jul, 1998 63 out of 100 63
PC Games (Germany) Jul 01, 1998 62 out of 100 62
GameStar (Germany) Aug, 1998 52 out of 100 52

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Trivia

"Sentinel Returns" is based on the game "Sentinel", a classic 8-bit micro game written by legendary Geoff Crammond (REVS, Grand Prix), which was initially released for the BBC microcomputer. The gameplay is virtually unchanged in this sequel, though modern hardware definitely adds some spice and speed to the highly original and surreal concept.

The music ("Earth" and "Air") is written by John Carpenter, famous horror movie director and music composer.

"Sentinel" and "Sentinel Returns" are games you either love or hate, due to their uniqueness and surreal nature.


This entry was contributed by Robert Schmidt (19) and Corn Popper (69582)
 

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