DescriptionTogether with the lovable Muppet Elmo, of the long-running children's television program Sesame Street, preschoolers can navigate through educational and entertaining activities. Elmo plays the role of both playmate and tutor as children practice number, letter, sound, shape, and color recognition, as well as spelling and critical thinking.
The activities all take place within five unique playrooms, each emphasizing a specific preschool concept. Activities included are The Music Room (Find a Sound, Finish a Sound Pattern), Letters Room (Find a Letter, Make an Animal Name), Face Treehouse (Make a Face, How Would You Feel?), Shapes and Colors Tent (Find A Shape), and the Numbers Clubhouse (Find A Number, The Counting Game). All can be visited in any order and revisited at any time.
Each room has two different structured games and non-structured "freeplay" activities that teach specific skills. When entering a room, the child can immediately begin "freeplay" actions or click on the star or moon symbol located in each room for the games (the game accessed by clicking on the star symbol is easier than the moon game).
The program includes several features to help children learn at their own pace without giving them the answers. Features include "Automatic Leveling" (the difficulty level of the game will adjust up or down to keep the game challenging for the child using it), "Smart Help" (Sesame Street characters will guide children through activities step-by-step), "Smart Host" (Elmo is always on the screen to give help when needed; simply click on Elmo or wait a few seconds and he will offer assistance), and "Object Identification" (if the cursor is left over a given object on the screen for a few seconds, Elmo will identify it).
The game also attempts to teach important social skills such as emotions and empathy, taking turns, sharing, cooperation, making friends, and manners.
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|SuperKids||1998||4 out of 5||80|
|World Village (Gamer's Zone)||1997||80|
|PCMag.com||May 21, 2002||80|
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