A new Campaign awaits ...
Showing off the new race in preparation for "quick game"
The loading screen offers the usual hints
The story is advanced through ingame cinematics
The Viking Headquarter in all its glory
One of the new additions. Mission objectives!
The day and night cycle is purely cosmetic
My fearless warrior is manning a new barracks building
A lumberjack and a Sawmill, the core of each settlement
Making room for a more complex transportation net
My fearless Vikings are advancing on the enemy
A massive battle has erupted
My heavy industry has established itself close to an allied port
A strong navy keeps my widespread island empire supplied
Embarking to new frontiers
The miners are working under the protecting of a massive watchtower
Even though Settlers is a rather "cute" game, there is quite an abundance of corpses ...
After successfully capturing an enemy build, I severely disrupt there economy
You get to play all the different races in the expansion. Now it's the Numids turn
You can't build roads on deserts, so we need some irrigation to pass...
After some subterranean irrigation has been established, I can now move my force across the desert.
This is the "granary" of my settlement
A prospering Numid colony
In this mission the enemy receives his grain via transport ships from an different island. So capturing the harbor is the order of the day
My troops are repelled by the enemies elite units
My elite generals are defending an important foothold in the enemies territory
A successful Viking settlement
In this mission, the enemy gets a never ending supply of soldiers through those "teleportation storehouses" (and no, they are not buildable ...)
Constructing a new Harbor on a far away island