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SummaryIf DOOM had a Rainbow Six mod...
The GoodAlthough quite bad, SF:RU actually gets a few things right. When it comes to weapons, there is an incredible emphasis on realism. The weapon models look good and sound authentic. They vary in accuracy and shoot better from still, squat positions. The recoil seemed realistic as did the weapon reload times.Maps are mostly linear, but there were a few interesting maps. All of the maps were large and included extensive in-door and outside areas. Weather effects, including dust storms added to the experience.
I really only had fun playing one of the final levels in which a terrorist camp must be cleared. This was largely because I could both snipe and call in air strikes.
Graphics are mostly subpar, but bullet effects are great! Every surface has special bullet effects that look incredibly life-like.
In addition to machine guns, grenades, and air strikes, this game also has "English bullets." These are bullets that force the victim to speak English after having been shot with them. Really. Listen to the terrorist speak Arabic, shoot one, and listen to him yell "I'm hit!"
The BadAI: Enemies run back and forth like ducks in a shooting gallery. Shoot them enough and they'll run straight at you.
Gameplay: You can only have one big gun at a time. Hitting TAB throws away the gun so you can pick up another one. You'll probably want to be low to the ground while you are unarmed so hold down ALT... Oh wait, don't hit ALT + TAB! Get shot, reload.
Graphics: Weird how the walls keep shaking. Blood looks like someone threw a bucket of red paint. Eh.
Personal Slant: Looking around corners, why just bend your head? Bend from the waist at a 90-degree angle to spot enemies.
Sound / Music: Sound was good, but I could never get the music to work.
Story / Presentation: Something to do with killing Arabs (called terrorists even though you're the one running around their country with a gun, blowing stuff up).