Description
After 5.000 years magic, that was believed to be dead, is rediscovered and the RNA Global wants to take it for themselves just to have the power. A group called Lineage decides not to let that happen. They want to preserve the magic for everyone on the planet. A war ensues.
Shadowrun is a first-person shooter set in the cyberpunk-urban fantasy cross-genre based on the license of the same name, but not set in the same universe. Instead, the developer created an alternate continuity. The game takes place in Brazil in 2031, before the events that of the actual Shadowrun universe.
After the six chapters of the tutorial the player can either choose to fight against bots or go online and play against up to 15 other players in the three different game modes: Deathmatch, Capture the Flag and Artefacthunt. Each team can choose between the four races: Human, Elf, Troll or Dwarf. Depending on which race you choose, the character has access to different kinds of talents. The Trolls for example have more health than any of the other races and can in addition increase their armor for a short period of time.
For every enemy killed or flag/artifact retrieved, money is awarded to invest into weapons and spells at the beginning of the round. Only up to three weapons can be used in one round. Grenades also eat up an entire slot. Next to weapons, players can also purchase magic or tech. This includes invulnerability, teleportation, attacks spells, a radiating healing tree and resurrection for magic, and the ability to see through walls, gliders, enhanced physical attributes, increased accuracy, anti-magic generators for tech.
Shadowrun is the first game to feature cross-platform gaming between Windows and the Xbox 360 through the Live service both platforms. If you own a Gold membership for Windows Live (a free month is included in the box) you can play with or against owners of the Xbox360 version and vice versa. To even the odds, the Windows' players aiming reticule is distorted during quick turns and extra stability is given. To counter the pixel-accuray of Windows players, the Xbox 360 owners are given aim assistance.
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User Reviews
There are no reviews for this game.
The Press Says
| Maximum PC |
Oct 12, 2007 |
8 out of 10 |
80 |
| GameStar (Germany) |
Jun 27, 2007 |
71 out of 100 |
71 |
| Playfuls |
Jun 11, 2007 |
7.1 out of 10 |
71 |
| GameSpot (Belgium/Netherlands) |
Jun 05, 2007 |
70 out of 100 |
70 |
| Game Chronicles |
Jul 14, 2007 |
6.8 out of 10 |
68 |
| PC Gameplay (Benelux) |
Jun, 2007 |
68 out of 100 |
68 |
| JagoGame.com |
Jul 24, 2007 |
6.7 out of 10 |
67 |
| UOL Jogos |
Jun 08, 2007 |
     |
60 |
| Gamer.nl |
Jun 02, 2007 |
6 out of 10 |
60 |
| PC Zone |
Jun 19, 2007 |
5.8 out of 10 |
58 |
Forums
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Trivia
In June 2007, one month after the release, FASA Studio Manager
Mitch Gitelman called the average-range review scores unfair in a podcast of Official Xbox Magazine and said they overshadow the game's innovation.
There's repercussions here for the gamer. We're shooting our own people in the foot by not recognizing what these developers are doing. I worry about that. I'm not happy with the reviews either because I don't think they're comparing us apples to apples.It is also worth noting that the US release had an initial $60 price point, higher than other Xbox 360 games.
This entry was contributed by
Sicarius
(44720)