Description
It is the far future; you are Sanjuro, a commander in the army of United Corporate Authority and a pilot of a Mobile Combat Armor (a giant walking robot). The UCA is fighting the Fallen, a terrorist organization. This conflict has its victims: your brother, best friend and love interest died while completing a mission years ago, and only recently you got over it completely. Now you are given a mission to find and kill Gabriel, a new leader of the Fallen. But during this assignment, ghosts of the past will come back...
Shogo: Mobile Armor Division is a first-person shooter that incorporates ideas from anime and the
MechWarrior concept.
On some levels, you control Sanjuro while he's on foot, infiltrating enemy buildings and fighting with handheld firearms. Those levels are typically difficult, since Sanjuro has little health and dies quickly, although - of course - he can find health power-ups, more powerful weapons and ammo. Occasionally, allies will fight alongside you, although they typically die or leave you quickly.
On other levels, you pilot a MCA (you can choose one of the four MCAs, which differ a little in characteristics.) This giant robot can walk, jump and crouch just like a human being, and controlling it is very similar to controlling Sanjuro. You will guide this colossus through city districts swarming with enemy soldiers and mecha.
The game has an intricate storyline. At one point, it is possible to make a choice that will affect the rest of the plot and the ending.
Alternate Titles
- "Ярость. Восстание на Кронусе" -- Russian spelling
- "Yarost': Vosstanie na Kronuse" -- Russian title
- "Riot: Mobile Armor" -- Working title
- "Heavy Metal " -- Original working title
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Trivia
In the begining of Shogo, the gme was being used to show off an adition to Microsoft's DirectX API, DirectEngine. Co-developed by Microsoft and Monolith, this was the engine to be used in most 3d shooters, sprots games, and it was even hinted that it would be used for an upcoming Flight Simulator product. But Microsoft pulled out, I'm guessing for escape from the violent 3d shooter press. Monolith bought the rights for the engine, and the Lithtech engine was formed. Today, Monolith split-up it's engine for liscencing, forming a new company that provides support for developers. In a bizzare twist, Microsoft's X Box is supposed to have some sort of agreement where they will provide the engine for primary use on that system.