DescriptionSanjuro is a commander in the army of United Corporate Authority and a pilot of a Mobile Combat Armor (a giant mech) in the far future. The UCA is fighting the Fallen, a terrorist organization. This conflict has its victims: Sanjuro's brother, best friend and girlfriend all died while completing a mission years ago, and only recently he has been somewhat succeeding in putting the past behind him. Now Sanjuro is given a mission to find and kill Gabriel, a new leader of the Fallen. But during this assignment, ghosts of the past will come back to haunt him.
Shogo: Mobile Armor Division is a first-person shooter that incorporates ideas from anime and the MechWarrior concept. On some levels, the player controls Sanjuro while he is on foot, infiltrating enemy buildings and fighting with handheld firearms. Sanjuro can find health power-ups, more powerful weapons and ammo. Both Sanjuro and the enemies will randomly score critical his, which not only cause more damage, but also replenish a small portion of health.
On other levels, the player pilots one of the four available MCAs, which differ a little in characteristics. This giant mech can walk, jump and crouch just like a human being, and controlling it is very similar to controlling Sanjuro. The player guides this colossus through city districts swarming with enemy soldiers and mechs. It is also possible to transform the mech into a vehicle, though it can not defend itself in that state.
The story progression is linear for the most part. However, at one point, the player is prompted to make a choice that will affect the rest of the plot and the ending.
- "Ярость. Восстание на Кронусе" -- Russian spelling
- "Yarost': Vosstanie na Kronuse" -- Russian title
- "Riot: Mobile Armor" -- Working title
- "Heavy Metal " -- Original working title
Part of the Following Groups
The Press Says
|Adrenaline Vault, The (AVault)||Oct 08, 1998||100|
|GamePro (US)||Jan 01, 2000||4.5 out of 5||90|
|GamersMark||Dec 19, 2001||9 out of 10||90|
|Game Over Online||Sep 29, 1998||88 out of 100||88|
|Gameplay (Benelux)||Dec, 1998||83 out of 100||83|
|GameSpot||Oct 13, 1998||8.1 out of 10||81|
|Gamesmania||1998||80 out of 100||80|
|GamesFirst!||Jan 01, 1999||80|
|Gaming since 198x||Jan 11, 2008||3 out of 5||60|
|Topic||# Posts||Last Post|
|Review of Shogo: Mobile Armored Division||3||Pseudo_Intellectual (44795)
Mar 02, 2012
TriviaIn the begining of Shogo, the gme was being used to show off an adition to Microsoft's DirectX API, DirectEngine. Co-developed by Microsoft and Monolith, this was the engine to be used in most 3d shooters, sprots games, and it was even hinted that it would be used for an upcoming Flight Simulator product. But Microsoft pulled out, I'm guessing for escape from the violent 3d shooter press. Monolith bought the rights for the engine, and the Lithtech engine was formed. Today, Monolith split-up it's engine for liscencing, forming a new company that provides support for developers. In a bizzare twist, Microsoft's X Box is supposed to have some sort of agreement where they will provide the engine for primary use on that system.
Related Web Sites
- Planet Shogo (Extensive Shogo site with everything from game info to cheats, editing and mods.)
- Shogo: Mobile Armor Division (The official website. Contains all the latest downloads, patches, a forum and guide to the game.)
Game Designer and Lead Level Designer: